Mike
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Posted
2013-01-19 19:11:30 » |
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ClickerMonkey
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Reply #1 - Posted
2013-01-19 19:29:43 » |
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Pretty awesome! An applet would be spectacular, I want to see this pretty thing in action!
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doos
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Reply #2 - Posted
2013-01-19 19:37:00 » |
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Although farming might not seem that popular, harvest moon had some hardcore fans! How big a world can it handle? I wouldnt mind a play myself!
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Games published by our own members! Check 'em out!
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ClickerMonkey
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Reply #4 - Posted
2013-01-19 19:48:13 » |
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Maybe it's a secret! (or low quality).
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Mike
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Reply #5 - Posted
2013-01-19 20:18:26 » |
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Sure.   Although farming might not seem that popular, harvest moon had some hardcore fans! How big a world can it handle? I wouldnt mind a play myself!
Well, buy land, build something (farm or otherwise) and go to the local town to sell/trade with other people might be fun. The world I currently am generating is around 2.5 x 2.5 km, but I just tried with 10 x 10 km and it also worked fine (although it took some time to load as I'm not doing any streaming at all at the moment, I load all into the gfx card at start up). Thanks to the terrain LOD the distance doesn't matter that much for the fps. I am running it on a 4 year old laptop and get around 100fps even with 4x anti aliasing. I'll look into making it a bit prettier and put an applet up. Especially the sky needs some work. Mike
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Varkas
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Reply #6 - Posted
2013-01-19 22:19:10 » |
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Pretty awesome!
Yes, awesome is the word! If farming by itself looks too boring, make it a genetic engineering area, and let the people try to create new plants by mixing the existing ones 
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Mike
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Reply #7 - Posted
2013-01-19 22:25:30 » |
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Yes, awesome is the word! If farming by itself looks too boring, make it a genetic engineering area, and let the people try to create new plants by mixing the existing ones  You guys are the best motivation  I know way too little about genetic things to make such a game. Letting the players create the content themselves is great though as it leads to everything from youtube movies to infinite possibilities  Mike
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erikd
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Reply #8 - Posted
2013-01-19 23:45:24 » |
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Wow! 
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pitbuller
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Reply #9 - Posted
2013-01-20 00:31:32 » |
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How did you make water reflections?
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Games published by our own members! Check 'em out!
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HeroesGraveDev
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Reply #10 - Posted
2013-01-20 00:33:43 » |
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How did you make water reflections?
Raycasting?
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pitbuller
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Reply #11 - Posted
2013-01-20 00:41:26 » |
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How did you make water reflections?
Raycasting? Just notices that reflections does not include trees. So it could be raycasting against terrain heightfield which should be plenty fast.
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Mike
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Reply #12 - Posted
2013-01-20 00:50:16 » |
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How did you make water reflections?
Raycasting? Just notices that reflections does not include trees. So it could be raycasting against terrain heightfield which should be plenty fast. I just noticed the same so added them as I just added the trees and forgot to tell the reflection about it  The water effect is done using shaders. The reflection is a simple FBO with the world generated upside down. Mike
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ra4king
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Reply #13 - Posted
2013-01-20 03:24:02 » |
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I suggest something akin to Garry's Mod maybe? Give the tools and code the mechanics/physics. Let people make their own kind of game play to run on their own servers? So if some want a shooter, they can do that. If some want farming, racing, etc.... EDIT: Although thinking about it, now it would simply be redundant and not as feature complete as GM. As a shooter fan myself, make it an FPS! 
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HeroesGraveDev
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Reply #14 - Posted
2013-01-20 03:49:24 » |
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Yes! Make it an FPS! And put this into the game: http://xkcd.com/873/  (Do whatever you want with it though. I'm sure people somewhere will enjoy it)
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StephR
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Reply #15 - Posted
2013-01-20 08:55:01 » |
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Very impressive ! And what about a game of survival in nature ? Like the venerable "Wilderness : A survival adventure". But if you prefer a FPS, consider making a medieval one.
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Mike
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Reply #16 - Posted
2013-01-20 10:49:06 » |
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That's awesome  The main reason I don't want to make a pure fps is that there are so many of them out there and I cannot compete with them without making something unique. While the xkcd thing is quite unique I don't think it'd make the game better ;-) Letting people code and create their own game is going to take a pretty big programmer base that is really dedicated to it, which isn't very easy to get. So, I prefer to have something where users create their own experience without having to program. While I'm still thinking about the genetic experiment farming game suggested above I'm not sure how to make such a thing  Mike
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Apo
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Reply #17 - Posted
2013-01-20 12:34:52 » |
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Looks really nice! 
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Mike
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Reply #18 - Posted
2013-01-20 14:16:34 » |
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Looks really nice!  It seems like I really need to fix the sky artifacts (almost there), make shaders and AA an option for people without support for it and then put up an applet  Mike
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Ultroman
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Reply #19 - Posted
2013-01-21 03:33:44 » |
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Looks really nice!  It seems like I really need to fix the sky artifacts (almost there), make shaders and AA an option for people without support for it and then put up an applet  Mike Yes, yes, you should do that 
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- Jonas
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sixtyten
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Reply #20 - Posted
2013-01-21 23:15:17 » |
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Can we see a video? 
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LunaticEdit
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Reply #22 - Posted
2013-01-22 01:29:47 » |
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Looking GREAT so far! As far as the sun and clouds go, one trick I learned is to render it with additive blending. Like this in C++: glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); (Then back to your normal blending op) Blend the clouds before the scene of course, but then try rendering(blending) the sun AFTER everything else. I'm assuming you know how to determine if the sun is really behind something -- you can shrink the sun image as it becomes blocked. Java should be pretty much the same. Just enable and blend away, results are amazing. I use a single picture for the sun in this video I did: http://www.youtube.com/watch?v=-4n4Nz1xFKQ (file link because i'm not thread-jacking :p).
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ra4king
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Reply #23 - Posted
2013-01-22 05:51:25 » |
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Daaamnnn that's gorgeous! :O
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Mike
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Reply #24 - Posted
2013-01-22 06:36:27 » |
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Looking GREAT so far! As far as the sun and clouds go, one trick I learned is to render it with additive blending.
That looks nice but as content gets added it will be a whole lot of tests every frame, especially when adding blended content and taking that in account. I think I'll have to settle for now with making the clouds more 3D'ish and less sharp, as well as adding the gradients for over day and sun set/rise. If going back to the sun I'd prefer to add a god ray shader  Daaamnnn that's gorgeous! :O
Thank you Mr. King  Mike
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Kroniz
Senior Newbie 
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Reply #25 - Posted
2013-01-22 11:44:22 » |
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Would be awesome to see an applet or a download soon! This looks amazing.
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Mike
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Reply #26 - Posted
2013-01-23 00:32:31 » |
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As promised! It still lacks a few graphical things and there is no content what so ever. I just wanted to get an okay version out there as there seemed to be a demand  Let me know if there are any issues. I'm currently not checking if you have shader support before turning on water and so on, but maybe the console will output something http://stateoffortune.comMike
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ClickerMonkey
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Reply #27 - Posted
2013-01-23 00:41:55 » |
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Good stuff! Runs smoothly on my laptop.
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Jimmt
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Reply #28 - Posted
2013-01-23 05:16:36 » |
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This deserves so much of a better title than terrain something...I mean at least capitalize the S. This is pretty cool though, I'd say even better than Skyrim (graphics wise), with the water.
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Mike
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Reply #29 - Posted
2013-01-23 06:38:00 » |
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Good stuff! Runs smoothly on my laptop.
Nice, thanks for testing! This deserves so much of a better title than terrain something...
I changed the title to something less... weird.
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