Hey, I recently put together a small library that allows you to switch between AWT and LWJGL rendering.Why?
I was bored.What does it do?
Basically it is 4 interfaces that has two implementations, one for AWT and one for LWJGL.
So you can change between AWT and LWJGL without modifying your code.How do I use it?
Well, there is two different methods of using it.1.
Use my render loop, it is based on dewitters game loop, or atleast that article. (http://www.koonsolo.com/news/dewitters-gameloop/
You create a RenderLoop object by either using the FlatEngine.create function (It's just a container for the render loop)
public static FlatEngine.create(RenderLoopCallback rlc, RendererType _renderer, String windowTitle, int width, int height, boolean decorated)
FlatEngine fe = FlatEngine.create(this, FlatEngine.RendererType.AWT, "Test", 800, 640, true);
Or you can create it manually
public RenderLoop(RenderLoopCallback rlc, IFlatRenderer renderer)
The RenderLoopCallback is an interface that allows the game loop to contact your game.
It looks like this
public void preload();
public void update(IFlatInput input);
public void draw(IFlatGraphics graphics);
You can use your own rendering loop
And you just have to create a IFlatRenderer either the AWTRenderer or the LWJGLRenderer
If you want to have a look at the code or even use it, you can find it it at (https://github.com/Meanz/flat2d
I don't know if anyone would find this useful, so my question to you, is this something interesting, maybe something you want to see expanded?