Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Flat2D - A small wrapper for LWJGL and AWT 2D  (Read 1243 times)
0 Members and 1 Guest are viewing this topic.
Offline Meanz

Junior Newbie

« Posted 2013-01-19 18:26:03 »

Hey, I recently put together a small library that allows you to switch between AWT and LWJGL rendering.

I was bored.

What does it do?
Basically it is 4 interfaces that has two implementations, one for AWT and one for LWJGL.
So you can change between AWT and LWJGL without modifying your code.

How do I use it?
Well, there is two different methods of using it.
1. Use my render loop, it is based on dewitters game loop, or atleast that article. (

You create a RenderLoop object by either using the FlatEngine.create function (It's just a container for the render loop)
public static FlatEngine.create(RenderLoopCallback rlc, RendererType _renderer, String windowTitle, int width, int height, boolean decorated)

FlatEngine fe = FlatEngine.create(this, FlatEngine.RendererType.AWT, "Test", 800, 640, true);

Or you can create it manually
public RenderLoop(RenderLoopCallback rlc, IFlatRenderer renderer)

The RenderLoopCallback is an interface that allows the game loop to contact your game.
It looks like this
     * Called before the rendering loop is started

    public void preload();

     * Called when a update is requested

    public void update(IFlatInput input);

     * Called when a frame draw is requested
     * @param graphics

    public void draw(IFlatGraphics graphics);

2. You can use your own rendering loop
And you just have to create a IFlatRenderer  either the AWTRenderer or the LWJGLRenderer

If you want to have a look at the code or even use it, you can find it it at (

I don't know if anyone would find this useful, so my question to you, is this something interesting, maybe something you want to see expanded?
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

roseslayer (488 views)
2016-08-06 11:43:29

roseslayer (446 views)
2016-08-06 09:43:11

xTheGamerCodes (520 views)
2016-08-04 15:40:59

xTheGamerCodes (513 views)
2016-08-04 15:40:24

orrenravid (861 views)
2016-07-16 03:57:23

theagentd (940 views)
2016-07-11 14:28:54

Hydroque (1034 views)
2016-07-06 05:56:57

Hydroque (1022 views)
2016-07-03 08:52:54

GrandCastle (838 views)
2016-07-01 09:13:47

GrandCastle (640 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!