Varkas
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Posted
2013-01-19 17:31:21 » |
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If you play a game in a window instead of fullscreen, what is your preferred window size?
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matheus23
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Reply #1 - Posted
2013-01-19 17:33:24 » |
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Not fullscreen (since I have problems with fullscreen in linux with a dual-monitor setup), and then 800x600 pixels 
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Mac70
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Reply #2 - Posted
2013-01-19 17:33:42 » |
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For applets/Flash games in my opinion optimal size is 800X650 or 900X650.
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Games published by our own members! Check 'em out!
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Varkas
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Reply #3 - Posted
2013-01-19 22:16:03 » |
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Thanks for the replies! I'll go for roughly 900x650 then.
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Best Username Ever
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Reply #4 - Posted
2013-01-19 22:22:40 » |
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For applets/Flash games in my opinion optimal size is 800X650 or 900X650.
Why those numbers?
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Mac70
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Reply #5 - Posted
2013-01-19 22:37:22 » |
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For applets/Flash games in my opinion optimal size is 800X650 or 900X650.
Why those numbers? 800X650 and 900X650 in my opinion are best values for 1366X768 screen - nothing is clipped, you have some space for another things at the left or right.
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HeroesGraveDev
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Reply #6 - Posted
2013-01-19 22:44:58 » |
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I hate it when programs make the window too big for my screen and disable resizing.
I always make my screens resizable and have the default resolution at 800x600 because it fits on nearly all common screens.
(As a side note, anyone ever used their TV as the monitor for their computer? If you can, it is Awesome for gaming. You just need a wireless keyboard & mouse)
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theagentd
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Reply #7 - Posted
2013-01-20 02:11:19 » |
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I hate it when programs make the window too big for my screen and disable resizing.
I always make my screens resizable and have the default resolution at 800x600 because it fits on nearly all common screens.
(As a side note, anyone ever used their TV as the monitor for their computer? If you can, it is Awesome for gaming. You just need a wireless keyboard & mouse)
I hate it when people complain about my window sizes because they have to use a screen resolution that became outdated around the time I was born. 
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Myomyomyo.
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HeroesGraveDev
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Reply #8 - Posted
2013-01-20 02:14:06 » |
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I hate it when programs make the window too big for my screen and disable resizing.
I always make my screens resizable and have the default resolution at 800x600 because it fits on nearly all common screens.
(As a side note, anyone ever used their TV as the monitor for their computer? If you can, it is Awesome for gaming. You just need a wireless keyboard & mouse)
I hate it when people complain about my window sizes because they have to use a screen resolution that became outdated around the time I was born.  My screen is 1366x768. I tried to play a game that was 1024x800. I couldn't find the "Main Menu" button.
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theagentd
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Reply #9 - Posted
2013-01-20 02:20:46 » |
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Bring out your trusty old Notepad and hack the .ini configs?
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Myomyomyo.
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Games published by our own members! Check 'em out!
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myrealityde
Senior Newbie  Medals: 1Exp: 3 years
Blogger, GameMaker, Creator.
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Reply #11 - Posted
2013-01-22 15:28:52 » |
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I'm always using 800x600 during the development process. Higher resolutions are good but they often depend on the players available hardware.
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Blogger, GameMaker, Creator.
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tyeeeee1
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Reply #12 - Posted
2013-01-22 17:00:19 » |
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I usually use 640x480, it will fit on pretty much any screen which is why I use it.
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deepthought
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Reply #13 - Posted
2013-02-05 01:09:06 » |
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I use 648x480 or 800x600 initially because all modern screens support it. then i'll let the user change it to what he wants.
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Mad Scientist
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Cero
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Reply #14 - Posted
2013-02-05 01:35:42 » |
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OP asked when we play games... do you guys srsly play games in 640x480 or 800x600 ? I dont like fullscreen because of messengers and all, my screen is fullHD 1920x1080 so I usually just take one size lower like 1600x900 or a little bigger when programming I set it to default to 720p 1024x768 or 1024x600 is the lowest resolution for our biggest game, I think its even go 800x600 because I had to draw the line somewhere and this isn't 1990 D: (As a side note, anyone ever used their TV as the monitor for their computer? If you can, it is Awesome for gaming. You just need a wireless keyboard & mouse)
I have a big TV connected to a separate PC. mostly for watching movies and shows, but also games
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deepthought
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Reply #15 - Posted
2013-02-05 04:22:08 » |
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(As a side note, anyone ever used their TV as the monitor for their computer? If you can, it is Awesome for gaming. You just need a wireless keyboard & mouse)
did that after my laptop's screen got giant 2 inch black columns. ut99 was great in widescreen.
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Mad Scientist
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Alan_W
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Reply #16 - Posted
2013-02-05 06:58:46 » |
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After SVGA (800 x 600) the next popular size was XGA (1024 x 768). These were 4:3 aspect ratio. After that things became a fit more varied. I used SXGA (1280 x 1024) quite a bit, but it has a different aspect ratio. Then came all the widescreen resolutions in 16:9 aspect ratio. HD 720 (1280 x 720) seems a reasonable minimum for those. So unless you can change the aspect ratio of your game, it is hard to use all the screen area.
I like 800 x 600 for embedded java and flash, as it leaves plenty of room for sidebars on a modern monitor, which is probably at least 1280 x 720. It would also be useable on 1024 x 768 with a bit of window scrolling, provided the user doesn't have a zillion toolbars enabled in the browser.
For a pop-up window, you need to leave room for the borders. If we assume a minimum of 1024 x 768 and then consider that a HD screen may only have 720 vertically, then 1024 x 720 less window borders is about the top. Someone mentioned 950 x 650 which seems a reasonable maximum. I still have a soft spot for 800 x 600 as it leaves some room for OS toolbars etc.
For full screen, one really needs to go for the largest native resolution, since most displays these days are LCD and do a poor job with anything else. Thus coping with arbitrary aspect ratios needs to be considered. If it looks ok on 1024 x 768 and 1280 x 720, thats probably ok.
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Time flies like a bird. Fruit flies like a banana.
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pjt33
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Reply #17 - Posted
2013-02-05 08:26:49 » |
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I hate it when people complain about my window sizes because they have to use a screen resolution that became outdated around the time I was born.  Either you're a child prodigy or you've never heard of netbooks  Mine has a native resolution of 1024x600.
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GabrielBailey74
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Reply #18 - Posted
2013-02-05 08:43:30 » |
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I have to program my games @ 800x600 if I'm doing 3D lol. Any higher my computer can't handle it :S 640x480 for less lag on 3D.
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Mike
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Reply #19 - Posted
2013-02-05 08:51:31 » |
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I usually go 900*500, gives me a nice wide screen  Mike
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Mads
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Reply #20 - Posted
2013-02-05 10:37:36 » |
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I deploy with a resizable window. 
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HeroesGraveDev
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Reply #21 - Posted
2013-02-05 21:59:00 » |
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I deploy with a resizable window.  Same here. I wonder why so many games don't do that. It requires one line of code for LWJGL and -1 lines of code for Java2D.
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Mads
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Reply #22 - Posted
2013-02-05 22:01:57 » |
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I deploy with a resizable window.  Same here. I wonder why so many games don't do that. It requires one line of code for LWJGL and -1 lines of code for Java2D. I think it's because people per code place elements at hard positions, within the game window. It's easy for me to make a nice HUD that works wonders, if I can assume that my game is always the same resolution. I just like to do grab the window dimensions every game update, and work from there 
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Varkas
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Reply #23 - Posted
2013-02-05 22:50:52 » |
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I wonder why so many games don't do that. It requires one line of code for LWJGL and -1 lines of code for Java2D.
I don't think the coding is the problem. Some pixel artwork doesn't scale well, and some games become easier if you can see more of the map (assuming the images don't get enlarged, so that more fit into the window). But I agree, there are many programs (not only games) which needlessly use fixed window sizes. My question was more or less to see what will fit conveniently onto someones screen. Some of my programs remember the last window size when you closed them, some don't. For those which don't I wanted to have some sensible default.
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JESTERRRRRR
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Reply #25 - Posted
2013-02-05 23:58:11 » |
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800x600 also, but allowing resize to anything, I just allow them to see extra stuff since I'm only doing singleplayer
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cheatsguy
Junior Devvie   Medals: 3
Gamer turned Pixel Artist turned Programmer
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Reply #26 - Posted
2013-02-06 19:06:26 » |
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I typically use a 1920x1080 monitor, so when i'm not using fullscreen I use 1600x900, but for my games that i've made the camera size is 940x560 and the window is scalable when not in fullscreen  also, do you guys prefer bordered or borderless windows (ie. no close-resize-minimize buttons, no external frame)?
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Busy between school, work, life, games, programming and general screwing around. If you'd like some pixel art for your game, send me a PM, i'll see what I can do. Current project: http://elementalwarblog.wordpress.com/
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ctomni231
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Reply #27 - Posted
2013-02-06 19:49:51 » |
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I prefer bordered, re-sizable, 800 x 600 windows. I prefer windowed display over full screen for most games, just because I like the option of doing many things at once while doing gaming. It is annoying to change music when games are forced into full screen.
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pjt33
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Reply #28 - Posted
2013-02-07 08:24:01 » |
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My question was more or less to see what will fit conveniently onto someones screen. Some of my programs remember the last window size when you closed them, some don't. For those which don't I wanted to have some sensible default. You can find the size of the screens without going fullscreen with GraphicsEnvironment.
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Opiop
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Reply #29 - Posted
2013-02-07 10:33:06 » |
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By far my favorite for coding is 800x600. Its the perfect size! When im gaming however, fullscreen on either 1920x1080 or 1600x1440(i believe). 1440 is my second monitor,i do basically everything on it.
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