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  Passing the LWJGL Context  (Read 340 times)
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Offline Joshua Waring

Senior Member


Medals: 4
Projects: 2



« Posted 2013-01-19 15:43:52 »

I've been working on a project and how it's layed out is one system is in a different project and it makes calls to LWJGL, by doing this I get an error of "No OpenGL context found in the current thread."
How would someone go about passing on the context of openGL?

Thank you for any help Cheesy

The world is big, so learn it in small bytes.
Offline Mac70
« Reply #1 - Posted 2013-01-19 15:48:28 »

You must initialize LWJGL display before you will be able to pass any LWJGL context.
Offline Joshua Waring

Senior Member


Medals: 4
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« Reply #2 - Posted 2013-01-19 15:57:25 »

All that's done in the Project1

Project1: main loop
Project2: imported Project

make it easier to understand

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« Reply #3 - Posted 2013-01-19 17:53:39 »

Is this run all in a single instance of the JVM? It should be fine as long as you are calling glXXX after initializing the Display, and on the same thread that you initialized GL.

Offline Joshua Waring

Senior Member


Medals: 4
Projects: 2



« Reply #4 - Posted 2013-01-19 18:04:52 »

It's actually not running on the same thread.

The world is big, so learn it in small bytes.
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