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  Global Football Challenge - Mobile game  (Read 2102 times)
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Offline pardypanda

Junior Newbie


Projects: 1



« Posted 2013-01-18 21:26:56 »



Get ready for the Global Football Challenge.

Two footballs. Two sides. An age old debate. Which football is the better game? The American version or the European?

Here's your chance to promote your type of Football. Stand up for your way of the game.

Select your football and play to keep it in the air as long as you can. +1 for every touch that prevents the ball from falling to the ground.

Use not words in your fight, let your high scores do the talking. Post a screen shot of your high scores on Facebook.com/PardyPandaStudios and let your European/American friends know what you stand for. You stand for your style of the game. You stand for your right! Do they?

Free version of the app serves un-intrusive full-page ads, shown only when you decide to quit your current session. No interfering banner ads.

Find out more:
www.pardypanda.com

Follow us, for latest updates on upcoming games and more:
www.facebook.com/PardyPandaStudios
www.twitter.com/PardyPanda

Known issue with Android 2.2 (Froyo) devices - The game doesn't run. Opens with a blank screen and exits. We're working on fixing that.

If you face any other issues, before publishing a review, please contact us at enquire@pardypanda.com
Offline TheGDeveloper

Junior Member


Projects: 1



« Reply #1 - Posted 2013-01-19 11:33:25 »

HI, how did you ported this game on iphone with java?

Offline matheus23

JGO Kernel


Medals: 106
Projects: 3


You think about my Avatar right now!


« Reply #2 - Posted 2013-01-19 12:00:51 »

HI, how did you ported this game on iphone with java?

I don't know how he did it, but it's possible with LibGDX Smiley

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Offline ReBirth
« Reply #3 - Posted 2013-01-19 12:27:58 »

AFAIK the only Java game framework that supports Android-iOS along is libgdx -and I hope I was wrong-

Offline TheGDeveloper

Junior Member


Projects: 1



« Reply #4 - Posted 2013-01-19 21:47:02 »


I have seen that on the site of libgdx (i am programming with the framework one month now) but it has no stable release and you need the xamarin

and i am very curious to see how they have implemented all these

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