Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (804)
Games in Android Showcase (239)
games submitted by our members
Games in WIP (868)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  ApoMono  (Read 18896 times)
0 Members and 1 Guest are viewing this topic.
Offline Apo
« Posted 2013-01-16 22:03:35 »


ApoMono started as a Java 4k game and is based on the game F.O.L.D. by cosine.

It is a puzzle game where you have to pick up blocks and fold the screen. I love that gameplay and want to port it to android and add more levels and tiles to have more and longer fun with the game. So ... now I do it. =)

Trailer: Watch the trailer

Androidversion: Download in the playstore

Desktopversion: Download

At the moment it looks like this

QR Code to download the android version:
Offline Sparky83

Senior Devvie

Medals: 6
Projects: 1

« Reply #1 - Posted 2013-01-16 22:08:16 »

Keep the greenish gameboy look, please!!! It is just too adorable. Brings back some memories of my childhood.

Seems to be an interesting idea for a game. Would like to see more.
Offline LunaticEdit

Senior Devvie

Medals: 8
Projects: 1

« Reply #2 - Posted 2013-01-16 23:25:10 »

Green, and maybe a pixel gap between each 'pixel' too to make it true gameboy style

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Apo
« Reply #3 - Posted 2013-01-17 21:53:58 »

The idea with the "extra pixel" ist great. But the gameresolution is too small. I have to choose a higher resolution to get the "gameboy"look.
At the moment I will add more levels and features in the game and will try to implement that gameboypixelfeature later. =)

Today I implemented another "folding mode".
Now you can fold the level vertically and horizontally.

Click on the image to start an animation. In the gif you can see how the game works and how to solve a level with both folding modes. =)

Next step:
- gravity change feature like in vvvvv
- levels levels levels
Offline Apo
« Reply #4 - Posted 2013-01-18 00:32:43 »

Now I added the gravity feature.

Click to Play

The game grows ... =)
Offline Apo
« Reply #5 - Posted 2013-01-20 00:18:34 »

Today I made some levels. At the moment I have 60 levels ... so 40 levels are still missing.

I made all the levels with my editor.
Offline Littletof

Innocent Bystander

« Reply #6 - Posted 2013-01-20 16:08:23 »

Seems awesome keep it up!  Grin
Offline Apo
« Reply #7 - Posted 2013-01-20 22:45:35 »

Big thanks for the motivating words.

Today I added some more levels and some new "optional" features like the speechbubble when you don't move or reach the finish.

Tomorrow I will try to port it to my android phone and make more levels. =)
Offline Apo
« Reply #8 - Posted 2013-01-21 15:44:22 »

Today I implemented an one step back button because in the hard levels it was frustrating to make a mistake at the end and you had to solve the whole level again. Now press the undo button. It is a little but VERY nice feature. =)

I also added more levels. Target 100 levels ... I am coming. =)

Offline Sparky83

Senior Devvie

Medals: 6
Projects: 1

« Reply #9 - Posted 2013-01-21 19:54:36 »

Are you working 24/7 on it? o_o

I mean... I surely would. Grin
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Apo
« Reply #10 - Posted 2013-01-22 21:04:11 »

No, not 24/7 but I work hard in my free time. =)

Today I ported it to android and tested it with the Nexus 7 and Samsung S3 and it runs fine. =)

But it would be great if I can find other beta testers. So if you want to test the game on your android smartphone please write me a message. Big thanks.

Screenshot Nexus 7 and ApoMono:
Offline Apo
« Reply #11 - Posted 2013-01-22 23:24:11 »

If someone want to try the game on your desktop pc: Download
Offline Apo
« Reply #12 - Posted 2013-01-24 14:29:49 »

Now the android version has a levelchooser and I removed some bugs and i added some more levels.

Now I am searching for good music ... do you have a good idea where I can get nice 8/16 bit music with a nice licence?
Offline cheatsguy

Junior Devvie

Medals: 3

Gamer turned Pixel Artist turned Programmer

« Reply #13 - Posted 2013-01-24 15:28:23 »

You can always make your own simple tune. I've used FamiTracker before, but if you want to stay true to the gameboy, this list has some:

Busy between school, work, life, games, programming and general screwing around.
If you'd like some pixel art for your game, send me a PM, i'll see what I can do.
Current project:
Offline Apo
« Reply #14 - Posted 2013-01-25 21:19:06 »

Bis thanks for the links.
It isn't to easy to make a sound file that fit perfect in the game but I will my best. =)

Today I added a new tile: the portal.

Now you can beam you between two portals or you beam a block to another place.
That is fun. =)
The game is growing and growing.

Offline Apo
« Reply #15 - Posted 2013-01-28 22:52:19 »

Today I added more hard levels, because some folks think the game was too easy. =)

Offline Apo
« Reply #16 - Posted 2013-01-29 21:53:47 »

Today I added a new tile.

The one step tile. After running over it, it will explode.

Now there is a new tile and feature stop. I will only add more levels and some music and then the game is ready.
But if you want to test the game, download it or ask me if you want the android beta version.

Offline Apo
« Reply #17 - Posted 2013-01-31 16:15:19 »

So I completed the ui (I changed some positions and sizes for the buttons).

Next step music. It isn't easy to find the right music or make my own music.

And then is the game ready. =)
Offline Apo
« Reply #18 - Posted 2013-02-09 14:28:03 »

Thanks to Eric Skiff. His music fits perfectly into the game.
And I made some sound effects with sfxr. Great little tool.

I added some ads in the android version (but only in the menu, not ingame).

Theoretically I can publish it now to the android store or I make some more levels.
Do you think: 80 levels are enough?
Offline Opiop
« Reply #19 - Posted 2013-02-09 14:52:43 »

80 levels is more than enough! That would keep me occupied for a few days! Very excited to see this on the android store. You could always make more levels and sell them in small packs on the android store, you could probably get a few bucks.
Offline Apo
« Reply #20 - Posted 2013-02-10 20:44:19 »

Thanks for your feedback.

I uploaded the game to the playstore.
It would be great if you all could test the game and rate it if you like.

If you want to know how the game works watch the trailer.

Or the QR Code to download the game:

@moderator: Can you move that thread to the showcase please? The game is now ready.
Offline Apo
« Reply #21 - Posted 2013-02-18 23:11:38 »

I updated the desktop version and removed many little bugs.

Download the desktop version

Now there are more than 100 Level with all userlevels.
I hope you like it.
Pages: [1]
  ignore  |  Print  

Riven (581 views)
2019-09-04 15:33:17

hadezbladez (5509 views)
2018-11-16 13:46:03

hadezbladez (2402 views)
2018-11-16 13:41:33

hadezbladez (5771 views)
2018-11-16 13:35:35

hadezbladez (1223 views)
2018-11-16 13:32:03

EgonOlsen (4661 views)
2018-06-10 19:43:48

EgonOlsen (5682 views)
2018-06-10 19:43:44

EgonOlsen (3197 views)
2018-06-10 19:43:20

DesertCoockie (4095 views)
2018-05-13 18:23:11

nelsongames (5115 views)
2018-04-24 18:15:36
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!