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Offline princec

« JGO Spiffy Duke »

Medals: 625
Projects: 3
Exp: 16 years

Eh? Who? What? ... Me?

« Reply #30 - Posted 2013-01-17 10:10:39 »


If you have to ask anything about them of anyone here... don't use them.

Cas Smiley

Offline 002-Sy

Senior Newbie

« Reply #31 - Posted 2013-01-17 13:21:55 »


If you have to ask anything about them of anyone here... don't use them.

Cas Smiley
sorry for the question, cas  Sad

Actually, I appreciate the info you have given me, so I've seen the need to do all the game and see for myself that it is better, if a thread or 4.  Smiley

It seems very convincing  use only one thread but for the music it would have to use another?.
use two or more  handle carries me to consider whether, for example, a single thread that manages counters and the other thread, repaints. The most important (repaints), could not possibly receive resources.
Anyway, I will prove, less overheating and work in an optimum way.

I hope you can help me again, if  questions stupid arise like this.

thank you very much to all and approve what they said
Offline Roquen
« Reply #32 - Posted 2013-01-17 13:45:28 »

The bottom line is to not worry about threads yet.  Libraries will handle the basic required ones magically for you and you don't need to think about them (much).  But once you start to run into computational limitations of using only one thread, well you have somewhere else to go other than attempting to micro-optimize everything.
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