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  [Game Thread, when to update FPS?] *solved*  (Read 441 times)
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Offline GabrielBailey74
« Posted 2013-01-12 03:38:18 »

Hello JGO Pointing
Today I've been constructing a Game Loop so that I can calculate some statistics of it and such Cool

Information:
The Game Loop is a thread.

Game run method layout:
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public void run() {
   /* Initialize Starting Times */
   while (!isDestroyed()) {
      /* Update Game Logic */
      update();
      /* Render */
      render();
      /* Send the thread to sleep ^_^, no calculations for it at the moment */
      sleep(10L, true);
      /* Calculate some statistics */
      debug();
   }
}


My Question is:
Where in my game thread would I call the 'updateFPS()' method?
Before sleeping?, before painting?, after painting?
I've never known this lol, and now that I'm constructing a good game thread I'd like to ^__^.

Any feedback would be helpful thanks Cheesy

Offline Agro
« Reply #1 - Posted 2013-01-12 04:19:29 »

Generally at the end of the loop, because it makes more sense. If you do everything, calculate the FPS, and do everything again, and calculate it again, it will keep a hopefully constant rate. Also, you would want to do it at the end because you'll know how many frames of all the updating and rendering in a second.

Offline GabrielBailey74
« Reply #2 - Posted 2013-01-13 21:58:12 »

Well thanks ago ^__^.
I always inserted the method to update @ the beginning Emo

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