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  Tiger Supply - Java2D space scrolling shoter - my first demo  (Read 1223 times)
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Offline alesky

Junior Devvie


Medals: 3
Exp: 15 years


mmm....


« Posted 2013-01-09 23:50:55 »

Hi guys

this is my first game, finally!!!! (yet demo version  Clueless )

To create a game was been always one of my dream when i start to make develop.
Actually i do business software professionally since 10 year, so this year i decided to let my (kid) dream become true

this is only my you tube demo
<a href="http://www.youtube.com/v/Wg6lgxjf0jI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Wg6lgxjf0jI?version=3&amp;hl=en_US&amp;start=</a>

images and graphic is copy from the www just to take same images and give a shape to it.

it is very basic, i would like to improve it, specially graphically, but unfortunately i'm not a graphic design and my capabilities in this field are very bad
if you want to give any commend bad a good will be appreciated also because this mean that someone is look this video  Cheesy

thanks to all of you, specially to all the answer that i received in this forum that help me to solve problem and find new solutions

another question: how to add image to the topic in the showcases?

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 139
Projects: 4
Exp: 3 years



« Reply #1 - Posted 2013-01-09 23:56:49 »

first screenshot you post will automatically be shown in the preview, just use imgur or something.
Offline alesky

Junior Devvie


Medals: 3
Exp: 15 years


mmm....


« Reply #2 - Posted 2013-01-11 00:54:34 »

no any comment... sob....
very sad
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Offline doos

Senior Devvie


Medals: 2
Projects: 2


Here be random


« Reply #3 - Posted 2013-01-21 21:20:40 »

Nice that the waves are varied.. could use some power ups (rear cannon, maybe?) more speed?
Offline Grunnt

JGO Kernel


Medals: 95
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #4 - Posted 2013-01-22 09:49:50 »

Looks pretty cool, nice graphics. How about releasing something playable? If I were you I'd try to make a release version as soon as possible, if you want to get more meaningful feedback.

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