Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How do games like Hill Climb Racing do collision detection?  (Read 981 times)
0 Members and 1 Guest are viewing this topic.
Offline wreed12345
« Posted 2013-01-09 22:53:44 »

How do games like Hill Climb Racinghttps://play.google.com/store/apps/details?id=com.fingersoft.hillclimb&hl=en do collision detection on the surface(the dirt or sand or whatever level your on) . Being so irregular i didnt think this would be simple but I am not too sure! I tried googling topics like this but i did not get much with results... Well any ideas?
Offline PandaMoniumHUN

Senior Newbie


Medals: 1



« Reply #1 - Posted 2013-01-09 23:20:12 »

Look up Box2D, it's a 2D physics engine, probably the best around.
I'm not sure about this because most of the time I use pure LWJGL, but I think that Slick2D comes with it and LibGDX also (which is great for android game development).
However, I'm sure that it wouldn't be too hard to implement it into a LWJGL engine.  Roll Eyes
Edit: And here you go: http://www.jbox2d.org/
If you aren't sure how to use it here's a cool video on it from "TheCodingUniverse".
<a href="http://www.youtube.com/v/ZKJC2cloIqc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ZKJC2cloIqc?version=3&amp;hl=en_US&amp;start=</a>
Offline wreed12345
« Reply #2 - Posted 2013-01-09 23:44:38 »

Thank you for that, but I am not sure if you understand the question . I do not mean the physics aspect of the game, I meant how does the car drive along this irregular surface. unless of course that is physics? I just wanted to know what made the car follow the path of the surface pretty much
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jimmt
« Reply #3 - Posted 2013-01-10 01:17:23 »

Either use a high level library(LibGDX + Box2D is extremely easy with the physics body editor) or make your own physics engine, or you could just wing it and rotate the car to the same angle and the surface...lol
Offline wreed12345
« Reply #4 - Posted 2013-01-10 01:46:12 »

I have recently been using libgdx although I have no experience with box2d with it. Is there something I could google or something you know of to see some code for an example of this?
Offline Jimmt
« Reply #5 - Posted 2013-01-10 02:07:52 »

The whole point of google is so you can find things yourself. Why would you ask us what to google?
Try "libgdx box2d"  Roll Eyes
Offline wreed12345
« Reply #6 - Posted 2013-01-10 02:08:20 »

I mean more specific to the question I had
EDIT: since i dont know what this is called i am asking
Pages: [1]
  ignore  |  Print  
 
 

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (76 views)
2013-05-17 21:29:12

alaslipknot (87 views)
2013-05-16 21:24:48

gouessej (117 views)
2013-05-16 00:53:38

gouessej (112 views)
2013-05-16 00:17:58

theagentd (125 views)
2013-05-15 15:01:13

theagentd (112 views)
2013-05-15 15:00:54

StreetDoggy (156 views)
2013-05-14 15:56:26

kutucuk (178 views)
2013-05-12 17:10:36

kutucuk (178 views)
2013-05-12 15:36:09

UnluckyDevil (185 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.946 seconds with 20 queries.