Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (535)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Maze Game Advice  (Read 654 times)
0 Members and 1 Guest are viewing this topic.
Offline _Scyth_

Junior Member





« Posted 2013-01-09 18:17:14 »

Hey again, I have another noobie question Sad

It's not so much a coding one but I may need help with that in the end. Also, something that might be necessary is that I'm using the BlackBerry JDE 5.0.0 so I'm restricted to using the Graphics package that comes with it. I'm sure a lot of you probably do not have these libraries however like I said my question isn't really a coding one.

1. Is it practical to create a bunch of tiles, and define the walkable pathways using a certain number, so that i wouldn't have to worry about collision detection for a simple maze game.
2. How would I store the co-ordinates of the walkable tiles, so that I can iterate through like an array to see in what directions the player can walk.

Thanks for any advice!
Offline PandaMoniumHUN
« Reply #1 - Posted 2013-01-09 18:58:37 »

Hi.
Some quick answers to your questions:
1. Yes, it's a good idea to make your mazes tile based. It will be useful when you would like to generate random mazes.
2. You can do it by dozens of different ways, however here is a pretty primitive solution:
Refer numbers to your tiles so it'll be like:
0 = Nothing
1 = Wall
2 = Player
And to store these values create a multidimensional array (int[][] level = new level[100][100] <- Here's the code to create 100*100 level).
After this all you have to do on movement is to check if the position where you want to move is a wall or not, with something like this:
1  
2  
3  
4  
5  
6  
7  
int playerPosition_x = 10;
int playerPosition_y = 10;
if(Keys.Right.isPressed()){
   if(level[playerPosition_x+1][playerPosition_y] == 0){
      //You can move here because there's nothing
  }
}

Please keep in my that I don't know how you have to handle inputs on BlackBerry JDE so Keys.Right.isPressed() is just an example.
Also don't forget to check if playerPosition_x+1 (or whatever tile you want to move to) is out of your array's bounds. (e.g. level[101][100], this will throw an OutOfBoundException since our level in my example is only 100 by 100 and not 101 by 100).
If you didn't understand anything just let me know and I'll try to explain it.
Good luck with your project! Smiley

Offline _Scyth_

Junior Member





« Reply #2 - Posted 2013-01-09 19:12:43 »

Thanks that helped a lot! The code example is excellent! Thanks a lot Smiley
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (36 views)
2014-07-24 01:59:36

Riven (37 views)
2014-07-23 21:16:32

Riven (25 views)
2014-07-23 21:07:15

Riven (27 views)
2014-07-23 20:56:16

ctomni231 (57 views)
2014-07-18 06:55:21

Zero Volt (49 views)
2014-07-17 23:47:54

danieldean (39 views)
2014-07-17 23:41:23

MustardPeter (43 views)
2014-07-16 23:30:00

Cero (59 views)
2014-07-16 00:42:17

Riven (56 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!