Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Maze Game Advice  (Read 282 times)
0 Members and 1 Guest are viewing this topic.
Offline _Scyth_

Senior Newbie





« Posted 2013-01-09 18:17:14 »

Hey again, I have another noobie question Sad

It's not so much a coding one but I may need help with that in the end. Also, something that might be necessary is that I'm using the BlackBerry JDE 5.0.0 so I'm restricted to using the Graphics package that comes with it. I'm sure a lot of you probably do not have these libraries however like I said my question isn't really a coding one.

1. Is it practical to create a bunch of tiles, and define the walkable pathways using a certain number, so that i wouldn't have to worry about collision detection for a simple maze game.
2. How would I store the co-ordinates of the walkable tiles, so that I can iterate through like an array to see in what directions the player can walk.

Thanks for any advice!
Offline PandaMoniumHUN

Senior Newbie


Medals: 1



« Reply #1 - Posted 2013-01-09 18:58:37 »

Hi.
Some quick answers to your questions:
1. Yes, it's a good idea to make your mazes tile based. It will be useful when you would like to generate random mazes.
2. You can do it by dozens of different ways, however here is a pretty primitive solution:
Refer numbers to your tiles so it'll be like:
0 = Nothing
1 = Wall
2 = Player
And to store these values create a multidimensional array (int[][] level = new level[100][100] <- Here's the code to create 100*100 level).
After this all you have to do on movement is to check if the position where you want to move is a wall or not, with something like this:
1  
2  
3  
4  
5  
6  
7  
int playerPosition_x = 10;
int playerPosition_y = 10;
if(Keys.Right.isPressed()){
   if(level[playerPosition_x+1][playerPosition_y] == 0){
      //You can move here because there's nothing
  }
}

Please keep in my that I don't know how you have to handle inputs on BlackBerry JDE so Keys.Right.isPressed() is just an example.
Also don't forget to check if playerPosition_x+1 (or whatever tile you want to move to) is out of your array's bounds. (e.g. level[101][100], this will throw an OutOfBoundException since our level in my example is only 100 by 100 and not 101 by 100).
If you didn't understand anything just let me know and I'll try to explain it.
Good luck with your project! Smiley
Offline _Scyth_

Senior Newbie





« Reply #2 - Posted 2013-01-09 19:12:43 »

Thanks that helped a lot! The code example is excellent! Thanks a lot Smiley
Pages: [1]
  ignore  |  Print  
 
 

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (76 views)
2013-05-17 21:29:12

alaslipknot (87 views)
2013-05-16 21:24:48

gouessej (117 views)
2013-05-16 00:53:38

gouessej (112 views)
2013-05-16 00:17:58

theagentd (123 views)
2013-05-15 15:01:13

theagentd (112 views)
2013-05-15 15:00:54

StreetDoggy (156 views)
2013-05-14 15:56:26

kutucuk (178 views)
2013-05-12 17:10:36

kutucuk (177 views)
2013-05-12 15:36:09

UnluckyDevil (185 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.067 seconds with 20 queries.