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  Need a Equation to fix My animation problem :/  (Read 868 times)
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Offline supaFool

Junior Devvie


Projects: 2



« Posted 2013-01-06 22:17:36 »

1st Post!

Problem is the farther the xx is from player.layoutXProperty()...etc the faster the player moves, cause he is set to go from point A to point B in 1500ms....any ideas?

Thanks!
 
@Override
            public void handle(MouseEvent m) {
                double xx = m.getSceneX();
                double yy = m.getSceneY();
               
                Timeline t = new Timeline();
                KeyValue kvX = new KeyValue(player.layoutXProperty(), xx);
                KeyValue kvY = new KeyValue(player.layoutYProperty(), yy);
                KeyFrame kfX = new KeyFrame(Duration.millis(1500), kvX);
                KeyFrame kfY = new KeyFrame(Duration.millis(1500), kvY);
                t.getKeyFrames().addAll(kfX, kfY);
                t.play();

Offline HeroesGraveDev

JGO Kernel


Medals: 360
Projects: 11
Exp: 3 years


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« Reply #1 - Posted 2013-01-06 22:27:29 »

Either:

  • Calculate the angle, then move the player by using sin() and cos()
  • Put a cap on the movement

Offline supaFool

Junior Devvie


Projects: 2



« Reply #2 - Posted 2013-01-07 17:06:51 »

Fixed it, had to divide the total distance it is going to move by 10, and make it a "x" amount of time to get to each segment, that kept it at a steady speed. Just in case anyone was wondering   Clueless
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