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 Need a Equation to fix My animation problem :/  (Read 1635 times) 0 Members and 1 Guest are viewing this topic.
supaFool

Junior Devvie

Projects: 2

 « Posted 2013-01-06 22:17:36 »

1st Post!

Problem is the farther the xx is from player.layoutXProperty()...etc the faster the player moves, cause he is set to go from point A to point B in 1500ms....any ideas?

Thanks!

@Override
public void handle(MouseEvent m) {
double xx = m.getSceneX();
double yy = m.getSceneY();

Timeline t = new Timeline();
KeyValue kvX = new KeyValue(player.layoutXProperty(), xx);
KeyValue kvY = new KeyValue(player.layoutYProperty(), yy);
KeyFrame kfX = new KeyFrame(Duration.millis(1500), kvX);
KeyFrame kfY = new KeyFrame(Duration.millis(1500), kvY);
t.play();

HeroesGraveDev

JGO Kernel

Medals: 382
Projects: 11
Exp: 4 years

┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻

 « Reply #1 - Posted 2013-01-06 22:27:29 »

Either:

• Calculate the angle, then move the player by using sin() and cos()
• Put a cap on the movement

supaFool

Junior Devvie

Projects: 2

 « Reply #2 - Posted 2013-01-07 17:06:51 »

Fixed it, had to divide the total distance it is going to move by 10, and make it a "x" amount of time to get to each segment, that kept it at a steady speed. Just in case anyone was wondering
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