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  Game loop eating 100% cpu  (Read 378 times)
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Offline luisoft

JGO Coder


Projects: 6


Java games rock!


« Posted 2013-01-04 03:21:31 »

This is the base game loop I'm using for a game for J4K 2013. But it is eating 100% of my CPU. I'm running on Ubuntu 32 bit and Java 6. Any tips how can I avoid eating 100% of CPU? Thanks!


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      int FPS = 60;
      int MILI_FRAME_LENGTH = 1000 / FPS;
      int frameCount = 0;

      while (true) {
         long startTime = System.currentTimeMillis();

         long lastLoopTime = System.currentTimeMillis();
         long lastFpsTime = 0;
         long fps = 0;
         while (true) {
            long delta = System.currentTimeMillis() - lastLoopTime;
            lastLoopTime = System.currentTimeMillis();
            lastFpsTime += delta;
            fps++;

            // If more than 1000ms (1s) has passed reset the fps count.
           if (lastFpsTime >= 1000) {
               lastFpsTime = 0;
               fps = 0;
            }

            logic(delta);
            render(g);

            frameCount++;
            while ((System.currentTimeMillis() - startTime)
                  / MILI_FRAME_LENGTH < frameCount) {
               Thread.yield();
            }

            // Ensures that the display is up-to-date. This keeps the
           // animation smoother for the Linux OS.
           Toolkit.getDefaultToolkit().sync();
         }
      }
Offline masteryoom

JGO Coder


Medals: 5
Projects: 3


If you look closely, you might see it turning...


« Reply #1 - Posted 2013-01-04 03:29:49 »

Thread.yield only temporarily pauses the the thread and allows others to run. Since you don't have another thread, it has no effect.
http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Thread.html

Smiley
Online HeroesGraveDev

JGO Wizard


Medals: 64
Projects: 8


Muahahahahahaha...


« Reply #2 - Posted 2013-01-04 03:56:57 »

Looks like you need to learn about game loops...

Here you go!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline luisoft

JGO Coder


Projects: 6


Java games rock!


« Reply #3 - Posted 2013-01-04 12:56:12 »

Thanks, I took this game loop from an older entry of the 4k competition but maybe I have modified it and removed the sleep statement. Thanks for pointing it out. Now my cpu rate is ok and my game still smooth.
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