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  timer vs polling vs thread.sleep  (Read 374 times)
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Offline Phibedy

Junior Member


Medals: 2



« Posted 2012-12-31 18:42:26 »

Hi, I got another question  Grin
I got a lot of sparetime at the moment  Smiley
I've got some objects, after some time I have to execute a function (for example object.setAwake()). Would you use
1.timer
2. new thread + thread.sleep (I already read that I shouldn't use that)
3. a list with all objects and poll them

I don't need a break condition like it's already implemented in the timer.
best regards
Offline Mac70
« Reply #1 - Posted 2012-12-31 18:44:11 »

If you don't need extremally high precision, I would use timer here.
Offline matheus23

JGO Wizard


Medals: 72
Projects: 3


You think about my Avatar right now!


« Reply #2 - Posted 2012-12-31 18:55:03 »

Usually, if there aren't too much objects, you'd simply have a
boolean awake = false;
and then in the update method would check that one, and check the time. If the time delta is over the time you wanted to sleep, then your object wakes up.

Take a look at my development Blog: http://matheusdev.tumblr.com
Also look at my RPG Ruins of Revenge
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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