Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (497)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Thread sleeping not playing well with Java2D?  (Read 627 times)
0 Members and 1 Guest are viewing this topic.
Offline cubemaster21
« Posted 2012-12-31 01:30:15 »

I'm trying to make a splash screen for a basic game utility jar. I call the method to draw the splash image to the screen, then i tell the thread to sleep. However, the image doesn't always show, i have no idea why, but it's very annoying, can anyone tell me why? I'm hesitant to post the code because it's very complicated and hard to read and trace.

Check out my game, Viking Supermarket Smash
http://www.java-gaming.org/topics/iconified/28984/view.html
Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #1 - Posted 2012-12-31 03:32:11 »

Yeah, there is no way around it, you are going to have to post some kind of example so people know the library you are using (possibly Java2D), or what mistake you did while using the sleep() method. You could try posting the section where you think the problems are at.

Offline Phibedy

Senior Member


Medals: 8



« Reply #2 - Posted 2012-12-31 08:43:48 »

Some time ago I had the same problem. Are you using passiv or activ rendering. passiv-rendering isnt appreciated for gamedev and leads to a lot of problems, especially if you are using java2d. Even if you force the immediate repaint, it's repainted after everything else is down.
best regards
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #3 - Posted 2012-12-31 14:09:13 »

Yeah, this is just a thought, but sleeping may prevent your program from rendering until after the sleep is over.

You could try using a timer instead?
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 131
Projects: 4
Exp: 3 years



« Reply #4 - Posted 2012-12-31 16:59:07 »

Don't use a timer, they still execute on the EDT, so the same problems will occur. Just use however many cycles of your main loop.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

BurntPizza (21 views)
2014-09-19 03:14:18

Dwinin (35 views)
2014-09-12 09:08:26

Norakomi (62 views)
2014-09-10 13:57:51

TehJavaDev (87 views)
2014-09-10 06:39:09

Tekkerue (42 views)
2014-09-09 02:24:56

mitcheeb (65 views)
2014-09-08 06:06:29

BurntPizza (47 views)
2014-09-07 01:13:42

Longarmx (35 views)
2014-09-07 01:12:14

Longarmx (40 views)
2014-09-07 01:11:22

Longarmx (36 views)
2014-09-07 01:10:19
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!