Java-Gaming.org Hi !
Featured games (81)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Libgdx - BitmapFont  (Read 1309 times)
0 Members and 1 Guest are viewing this topic.
Offline Phibedy

Senior Duke


Medals: 9



« Posted 2012-12-28 15:36:52 »

Hi, I need some troubleshooting about BitmapFont
[COde]
//called in the const.
               font = new BitmapFont();

// called in the renderloop
                spriteBatch.setProjectionMatrix(RessourceManager.camera.combined);
      spriteBatch.disableBlending();
      spriteBatch.begin();
      font.setColor(1, 1, 1, 0);
      
      font.draw(spriteBatch, "TEST", 300, 300);
      spriteBatch.end();[/Code]
The Background of the String is also rendered white, so it's quite hard to read.
In addition it just looks weird. What am I doing wrong?

Do you have any link where I can download .fnt + .png files? google doesn't help me, only shows .ftt or .fnt without the png file

Is it possible to use awt-font -> slick Truefont -> libgdx bitefont?
How to you render strings?
best regards
Offline matheus23

JGO Kernel


Medals: 109
Projects: 3


You think about my Avatar right now!


« Reply #1 - Posted 2012-12-28 15:38:40 »

Sorry, I'm not a pro at stuff with libGDX, but have you enabled Blending first?
Gdx.gl.glEnable(GL.GL_BLEND);

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline davedes
« Reply #2 - Posted 2012-12-28 16:53:08 »

- Don't disable blending; that's why you're getting opaque background.
- Don't set alpha to zero, otherwise you won't see it when blending is enabled.
- Create bitmap fonts with BMFont or TWL Font Tool
- Don't use AWT fonts, as they won't work on Android
- If you need TTF there is a freetype extension for LibGDX

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Phibedy

Senior Duke


Medals: 9



« Reply #3 - Posted 2012-12-28 17:58:41 »

thx, everything works  Grin
Someday I'll write a programming book called "Don't believe google"  Roll Eyes
best regards
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (49 views)
2014-10-17 03:59:02

Norakomi (38 views)
2014-10-16 15:22:06

Norakomi (31 views)
2014-10-16 15:20:20

lcass (34 views)
2014-10-15 16:18:58

TehJavaDev (65 views)
2014-10-14 00:39:48

TehJavaDev (65 views)
2014-10-14 00:35:47

TehJavaDev (54 views)
2014-10-14 00:32:37

BurntPizza (72 views)
2014-10-11 23:24:42

BurntPizza (43 views)
2014-10-11 23:10:45

BurntPizza (84 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!