Ok first of all, for all of you guys who saw the game post back in December last year, it is the same game. Sorry for double-posting but I wish I could reply to that post instead of bringing up a new one (because it was too old of a post to reply).
However, for the new people, Tower of the Deathmaster is a clone from Tower of the Sorcerer, a Japanese 2D dungeon-crawler? tower-like game. Taken ideas and opinions from the last post, I've made the game significantly easier.
Download v0.5 here: https://dl.dropboxusercontent.com/u/56343737/Games/tod_0.5.jarControls
[W, A, S, D or arrow keys] to move
[2, 8] moves cursor up and down in corresponding order when shopping
[SPACE] confirms your choice and/or dismisses dialogs
[L] to use the ability rod should you find it
[ESC] dismisses shops and ability rod interfaceGameplay
Everything is directly cloned off the original flash game, you have gold earned through killing mobs, experience gained through killing mobs. You can find a shop on a floor to purchase upgrades for your attack and defense and the process continues.
You must locate the staircases and fight towards it, as they will take you to a new floor with new monsters. The goal is to save the princess, which is not implemented.
You do NOT level up automatically (it is an option in the Level 6 EXP shop).
Currently you can play up to floor 10, and move down into floor -1. I'm also making new levels as we speak! The game won't be too long, perhaps just 40 floors.
Don't take it lightly! Any actions you do may end up in screwing up the game! If you're stuck, you'll have to start over. It is possible to get past floor 9, there is a 'hidden staircase' lurking in the walls. So get bumpin'Updates
- Made the game significantly easier
- Added a tile mask so you can see where the player is before screen gets cluttered by mobs