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  Legend of Waffles!  (Read 8529 times)
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Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #30 - Posted 2013-01-01 04:32:19 »

Can you give us the download for the latest jar please? (unless it's not finished  Grin)


Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #31 - Posted 2013-01-01 06:32:30 »

<a href="http://www.youtube.com/v/FjOtVIa5IA0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/FjOtVIa5IA0?version=3&amp;hl=en_US&amp;start=</a>

Offline PeterNicholson

Senior Devvie


Medals: 3
Projects: 1



« Reply #32 - Posted 2013-01-01 08:38:56 »

Will you publish it on Google Play?

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Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #33 - Posted 2013-01-01 08:46:54 »

Of course!


OK guys, this is my attempt at releasing a fat jar and apk for libgdx, hopefully you guys can get it working. Also note, if you DO run it on android, the main menu is not set up for your phones/tables yet so when you see the main menu, just touch the center of the screen to go to the main game. Enemies CANNOT hurt you yet, so don't complain about that either Smiley

Let me know how it goes!

https://www.dropbox.com/sh/qg7lm2blngft5ha/nIje4UhslX

Desktop Controls:
[Z] Run
[X] Jump
[C] Attack
[Enter] Action

Android Controls:

Offline matheus23

JGO Kernel


Medals: 114
Projects: 3


You think about my Avatar right now!


« Reply #34 - Posted 2013-01-01 14:39:09 »

Awesome music, awesome sound effects, gread graphics, is really fun to play!

You probably already know it, and I'm sure this is only, because you're not finished making the levels: There are places with invisible walls. (like at the top of the first building, or in the cellar)

I know you use Box2D. But you should really show it to the player: Add destructible stuff, let the player bomb stuff away, make use of Box2D physics. It's just awesome, you can't simply use Box2D only for platformer physics Cheesy I hope this is to come Smiley

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #35 - Posted 2013-01-01 15:05:11 »

Awesome music, awesome sound effects, gread graphics, is really fun to play!

You probably already know it, and I'm sure this is only, because you're not finished making the levels: There are places with invisible walls. (like at the top of the first building, or in the cellar)

I put those walls there to keep you from falling into nothingness. You've no need to worry, things are happening exactly as planned Smiley

None of these areas will be in the final game, I'm simply testing game mechanics out -- like a giant multi-stage test room.

If anyone tests this game on their phone or computer can you please let me know what device/os you use, and if it works or has problems? The main reason for these early releases is to find platform related issues early on.

FROM NOW ON, ALL UPDATES, FILES, AND VIDEOS WILL BE MADE TO THE FIRST POST.
No more scrolling around for files Cheesy Just pay attention to the version you have downloaded so you can tell if you have the latest or not.


Here are some prototype things from my artist:

Stripes are just so she knows what's transparent. Fuzzyness is because that's what I get until I pay Smiley She's currently working on un-flattening the buildings so they don't look like billboards - it's very difficult considering she's limited to the NES palette.


Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #36 - Posted 2013-01-01 20:19:19 »

New video showing handheld and finalized attacking logic!

The first part of the video is quiet and the second part is normal, do NOT turn up your volume!
<a href="http://www.youtube.com/v/98dufphHdTU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/98dufphHdTU?version=3&amp;hl=en_US&amp;start=</a>

Now my code is nice and clean and stabilized; I can continue to add features  Roll Eyes

Also, I'm going to start announcing new releases and videos on my twitters. I'm not doing a blog because I'd rather spend time writing the game, then writing about writing the game.

Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #37 - Posted 2013-01-02 03:10:57 »

Some new art added in...



Offline matheus23

JGO Kernel


Medals: 114
Projects: 3


You think about my Avatar right now!


« Reply #38 - Posted 2013-01-02 10:54:54 »

Oh wow. This looks amazing!  Shocked

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline EgonOlsen
« Reply #39 - Posted 2013-01-03 23:08:39 »

The APK doesn't install:

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01-04 00:09:52.274: I/ActivityManager(250): START {dat=file:///storage/sdcard0/Download/LegendOfWaffles-1.apk cmp=com.android.packageinstaller/.InstallAppProgress (has extras) u=0} from pid 5652
01-04 00:09:52.477: I/ActivityManager(250): Start proc com.android.defcontainer for service com.android.defcontainer/.DefaultContainerService: pid=5665 uid=10043 gids={1015, 2001, 1028}
01-04 00:09:52.590: I/ActivityManager(250): Displayed com.android.packageinstaller/.InstallAppProgress: +183ms
01-04 00:09:52.660: W/ActivityManager(250): No content provider found for permission revoke: file:///storage/sdcard0/Download/LegendOfWaffles-1.apk
01-04 00:09:54.782: W/ActivityManager(250): No content provider found for permission revoke: file:///storage/sdcard0/Download/LegendOfWaffles-1.apk
01-04 00:09:54.821: D/dalvikvm(250): WAIT_FOR_CONCURRENT_GC blocked 0ms
01-04 00:09:54.821: E/PackageParser(250): Package com.lunaticedit.legendofwaffles has no certificates at entry assets/AwesomeVillage.tmx; ignoring!
01-04 00:09:54.961: D/dalvikvm(250): GC_EXPLICIT freed 571K, 16% free 20942K/24839K, paused 3ms+9ms, total 139ms
01-04 00:09:55.164: D/InstallAppProgress(5652): Installation error code: -103

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Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #40 - Posted 2013-01-04 00:05:18 »

The APK doesn't install:

Man this thing is going to fight me tooth and nail.. I'll test on my wife's phone tonight and figure out why it's doing this.

Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #41 - Posted 2013-01-11 15:50:29 »



Testing secondary background layer -- not going to be used here though as it makes things too busy. It will be in other places Smiley


Adjusted Y offset of camera:


Still working on updates. I'm not releasing this weekend as I'm concentrating on adding content and getting the first bits of the actual game together.

Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #42 - Posted 2013-01-14 02:43:23 »

New update video.

<a href="http://www.youtube.com/v/6Pi5E6KM-Gg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/6Pi5E6KM-Gg?version=3&amp;hl=en_US&amp;start=</a>

Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #43 - Posted 2013-01-15 01:55:49 »

My artists did some tweaking to the tileset, making things look a bit cleaner Smiley




And here's the profiler output from 5 minutes of actual gameplay:

Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #44 - Posted 2013-01-21 01:25:14 »



Going full retro now Cheesy
The only thing is I'm starting to wonder if I should continue in java or not due to all this hoopla about 0 day exploits and the massive FUD the  media is sending out..

Offline sproingie

JGO Kernel


Medals: 202



« Reply #45 - Posted 2013-01-21 01:44:31 »

If it's desktop, just ship a private JRE with the game and don't tell people it's Java.
Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #46 - Posted 2013-01-22 00:11:25 »

Haha, didn't know you could do that but I'm not surprised. I'm sure eventually it'l blow over -- by the time my game is released anyway Cheesy


Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #47 - Posted 2013-01-22 02:39:09 »

New video!

<a href="http://www.youtube.com/v/uNNiZcaIh4M?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/uNNiZcaIh4M?version=3&amp;hl=en_US&amp;start=</a>

Offline LunaticEdit

Senior Devvie


Medals: 8
Projects: 1



« Reply #48 - Posted 2013-01-22 04:54:01 »

Here's a post of my level designs. Anyone have questions/comments on it? This is about 20% sized of course so you can see a large area. Elements such as doors, npcs, and platforms (hinted by the rails) are not visible as the object layer would also show all the collision rects and be generally nasty to see Cheesy


http://img833.imageshack.us/img833/8852/startingarea.png

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