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  libgdx - particle effects and actors/stage  (Read 2956 times)
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Online Jimmt
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« Posted 2012-12-24 17:29:21 »

So I am trying to use particle effects and I pretty much get it, but all the examples I've seen involve drawing using a sprite batch, which doesn't really fit into my actor/stage/stage.draw(), because I have a hierarchy of screens. How would I incorporate particle effects? I thought about extending Image or Actor but I can't seem to get that to work.
Offline ReBirth
« Reply #1 - Posted 2012-12-25 02:47:34 »

I use hierarchy of screens too but still hold reference of SpriteBatch.

Online Jimmt
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« Reply #2 - Posted 2012-12-25 04:16:05 »

Ah ok, I'll try that.
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