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  Torquing!  (Read 24661 times)
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Offline pjt33

« JGO Spiffy Duke »

Medals: 40
Projects: 4
Exp: 7 years

« Posted 2012-12-22 23:15:25 »


I don't own the legal rights to this game, just the bragging rights. Of the five FunOrb minigames I developed at Jagex, Torquing! is my favourite.


You control a hamster who, for no obvious reason, races around courses collecting sunflower seeds and trying to make it to the end before the hard time limit.

The actual mechanism of control is quite indirect. The cursor keys apply angular acceleration to the hamster; this builds up angular velocity, which is converted into linear velocity by friction with the surface. This makes for a hard learning curve but the potential to do clever tricks by changing your angular velocity in mid-air, so the game appeals more to the hard-core player.

If you have OCD you may be best advised to avoid this game, because some of the achievements are completely insane.

Historical and technical notes

The original brief was to create a game like Marble Madness, although anyone who's played MM may struggle to see the influence.

The physics engine uses RK4 and quaternions. Collision resolution uses the complementarity approach of Giang, Bradshaw, and O'Sullivan (2003). Back in the day the rendering was entirely done in software, although it may now have been updated to use OpenGL.

Although the official credits don't include him, Thomas D made significant contributions to level design.
Offline Phibedy

Senior Devvie

Medals: 9

« Reply #1 - Posted 2012-12-27 09:58:10 »

[Flamed about communitysystem]
Omg sry  Grin
Got it, I absolutely failed persecutioncomplex
It would be a nice app on android  Wink
Offline CommanderKeith
« Reply #2 - Posted 2012-12-27 10:24:41 »

Congrats on the game. Physics is cool and graphics are impressive for software rendering. There are jaggies visible but that's the trade-off to get it running reliably in software i guess.
The game seems quite similar to kevglass's tilt game:

That's pretty sweet to get a contract with jagex. What was it like working with them?

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Offline kappa
« League of Dukes »

JGO Kernel

Medals: 123
Projects: 15


« Reply #3 - Posted 2012-12-27 11:44:05 »

nice little game, its really well done, polished and fun.

Offline pjt33

« JGO Spiffy Duke »

Medals: 40
Projects: 4
Exp: 7 years

« Reply #4 - Posted 2012-12-28 22:29:01 »

@Philbedy, if you always say "Yes" when it asks whether you want to continue then it doesn't push registration. You can die 100 times and never be asked whether you want to register.
Offline masteryoom

JGO Coder

Medals: 5
Projects: 2

If you look closely, you might see it turning...

« Reply #5 - Posted 2012-12-31 01:22:19 »

I don't really like the controls (maybe it's me being really bad at it). I think that a hamster wouldn't be smiling if it plunged to it's doom. I also think it is very confusing. And why do you need an account when all you want to do is play it?  Angry

Offline Jimmt
« League of Dukes »

JGO Kernel

Medals: 167
Projects: 5
Exp: 6 years

« Reply #6 - Posted 2012-12-31 17:37:11 »

You don't have to make an account (read the comments right above yours).
Offline Phibedy

Senior Devvie

Medals: 9

« Reply #7 - Posted 2013-01-01 13:32:19 »

Edited my post, sry I failed  Smiley
best regards
Offline TeaBoy

Innocent Bystander

« Reply #8 - Posted 2013-01-02 21:52:35 »

Yup, I really enjoyed this game, very fun!

wow - is this really my first post since 2011 lol
Offline TheGDeveloper

Junior Devvie

Projects: 1

« Reply #9 - Posted 2013-01-09 22:27:14 »

great work, try to port it to android, it would be good to have a game like that on my phone

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Herjan
« Reply #10 - Posted 2013-08-03 17:51:35 »

Why so few reactions on such a good game? Cheesy
I mean, it is very well put together... I only hate the level designer Wink
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