Java Cool Dude
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Reply #150 - Posted
2004-03-02 19:57:32 » |
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Nope, as matter of fact, even a GeForce 256 is capable of handling TextureCubeMaps properly. There seem to be a problem with your drivers, did you get the latest release from Nvidia's?
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StefanD2
Senior Newbie 
Java games rock!
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Reply #151 - Posted
2004-03-02 20:35:46 » |
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Sorry but it definitly does NOT run with Nvidia's 53.03 and a GFORCE 3. It starts, shows up the first rendered picture and vanishes ... I suspect it is again due to a problem with JOGL... Log only says: Java Web Start 1.4.2_03 Konsole, gestartet Tue Mar 02 22:56:11 CET 2004 Java 2 Runtime Environment: Version 1.4.2_03 von Sun Microsystems Inc.
Init GL is net.java.games.jogl.impl.windows.WindowsGLImpl OpenGL Renderer = GeForce3/AGP/SSE/3DNOW! OpenGL Version = 1.4.1 OpenGL Vendor = NVIDIA Corporation OpenGL Extensions = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control No Fragment Program support, skipping
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Java Cool Dude
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Reply #152 - Posted
2004-03-02 21:34:55 » |
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I'm positive it's JoGL, but don't worry soon I'll be moving to LWJGL 
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Games published by our own members! Check 'em out!
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Yuri Vl. Gushchin
Senior Devvie   
Speak Java!
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Reply #153 - Posted
2004-03-03 17:24:00 » |
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Hi, It starts, shows up the first rendered picture and vanishes ... Texture CubeMap crashes like the Water demo for my GForce 3 but works on a Radeon 9000. Texture Cube map crashes are due to faulty JoGL binding Texture CubeMap (yay): crashes ... After deeper investigation I discovered that the problem caused by one missing OpenGL call from Xith3D + reliability problem of NVidia driver [I plan to make a test case and report a bug to them]. Now I added a fix, so you can update your demos and [I hope] enjoy really great water simulation. Yuri
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Yuri Vl. Gushchin JProof Group
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StefanD2
Senior Newbie 
Java games rock!
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Reply #154 - Posted
2004-03-03 20:06:31 » |
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Thanks a lot, Yuri!
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Java Cool Dude
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Reply #155 - Posted
2004-03-03 21:29:27 » |
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Now does my demos compile and run on other people's machines?
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Java Cool Dude
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Reply #156 - Posted
2004-03-04 03:02:55 » |
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Uploaded new binaries preventing the crashes on anything that uses TexGenCoordinates ^_^
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StefanD2
Senior Newbie 
Java games rock!
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Reply #157 - Posted
2004-03-04 05:20:45 » |
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aNt
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Reply #158 - Posted
2004-03-04 06:02:45 » |
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Heres a killer one to try and port JCD http://frustum.org/3d/Shadows GPU, and also maybe mix in the normal GPU smoother *maybe will help the 3ds loaders shadows?*.
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Java Cool Dude
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Reply #159 - Posted
2004-03-04 18:17:12 » |
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I stopped doing blind ports with the Quake 3 loader, sorry :/
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Games published by our own members! Check 'em out!
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gregorypierce
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Reply #160 - Posted
2004-03-04 22:48:58 » |
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So far all of these demos are running fine on OSX.
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http://www.gregorypierce.comShe builds, she builds oh man When she links, she links I go crazy Cause she looks like good code but she's really a hack I think I'll run upstairs and grab a snack!
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Bombadil
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Reply #161 - Posted
2004-03-05 03:28:51 » |
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So far all of these demos are running fine on OSX. Good news! So this means Xith3d is really a Java 3d API which runs on all major plattforms (or to be correct: on all with a recent JVM plus JOGL binding). Way to go! :-)
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William Denniss
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Reply #162 - Posted
2004-03-05 11:03:48 » |
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amazing, considering how little testing has been done on a Mac OS X. I'd love someone with a SPARC to try out our demos - I even have the sparc jogl binaries up on the xith.org JWS but so far no takers  in fact - Xith3D was working on Macs before Java 3D was (well at least before the first developers alpha) ;-) Will.
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StefanD2
Senior Newbie 
Java games rock!
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Reply #163 - Posted
2004-03-07 06:24:33 » |
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Addition to Pixel&Vertex shaders and GF3 for anyone who is using an old GF3 like me. By default it is not capable of performing GeforceFX related instructions but with the 53.03 drivers and a small Tool named aTuner it is possible to emulate the newer chip! Of course CubeMap Reflection (Fragment/Vertex shaders accelerated) runs at 2 fps but I can watch its beauty by now (no more black holes)! http://www.3dcenter.org/atuner/Start it, click on OpenGl Extra, enable EmulateGeforceFx - that's it 
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nuttygamer
Junior Newbie
Java games rock!
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Reply #164 - Posted
2004-03-08 22:45:18 » |
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Hi,
I have just started doing coding with xith3d and still trying to learn as much stuff as I can.
I was surprized that it was possible to get > 100 fps but in all the tests I conducted on demo and samples provided, I couldn't get anywhere near there, but averaging around 40fps. Is there a way to improve performance that I had missed?
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William Denniss
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Reply #165 - Posted
2004-03-09 00:14:46 » |
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a new computer and new graphics card would probably help  (Icould do with those too) updating your drivers is always a good idea too if you haven't already. Will.
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gregorypierce
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Reply #166 - Posted
2004-03-09 02:45:32 » |
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amazing, considering how little testing has been done on a Mac OS X.
I've been testing Xith stuff on OSX almost exclusively and any issues end up making their way into a new JOGL release  Lately however we've built up our own little GL binding which is a lot more straightforward and works better with our approaches.
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http://www.gregorypierce.comShe builds, she builds oh man When she links, she links I go crazy Cause she looks like good code but she's really a hack I think I'll run upstairs and grab a snack!
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Yuri Vl. Gushchin
Senior Devvie   
Speak Java!
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Reply #167 - Posted
2004-03-09 06:35:41 » |
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I was surprized that it was possible to get > 100 fps but in all the tests I conducted on demo and samples provided, I couldn't get anywhere near there, but averaging around 40fps. Is there a way to improve performance that I had missed? My guess: you have NVidia card and VSYNC enabled (well, any card and VSYNC enabled). This will not let you to go higher than framerate of your screen. Try to disable VSYNC (sometimes referred as "synchronization to vertical blanking interval"). Yuri
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Yuri Vl. Gushchin JProof Group
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alive
Junior Newbie
Xith3D & Linux rock! :)
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Reply #168 - Posted
2004-03-09 07:36:52 » |
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The latest demos on my GeForce Fx Go5650 on Debian Linux: Texture CubeMap 320-350fps CubeMap Reflection (Fragment/Vertex shaders acc) 80-100fps Cubic Environment Bumpmap (Fragment/Vertex shaders acc) 90-160fps (varies much) Cubic Water reflection 165-175fps
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DrMasurcas
Junior Newbie
Java games rock!
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Reply #169 - Posted
2004-10-21 15:47:12 » |
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Hi all, im trying to run the Water example and the 3dsloader goes awol. Any idea what class is incompatible. jsdk1.4.2.04 on win XP C:\Games\xith3d\water>java -cp .;3dsloader.jar WaterSimulation Exception in thread "main" java.lang.IncompatibleClassChangeError at org.newdawn.xith3d.threeds.SclTrackProcessor.process(SclTrackProcesso r.java:97) at org.newdawn.xith3d.threeds.TDSLoader.processChunk(TDSLoader.java:125) at org.newdawn.xith3d.threeds.TDSLoader.load(TDSLoader.java:92) at JCDScene.RippleFactory.getPond(RippleFactory.java:159) at WaterSimulation.scene(WaterSimulation.java:135) at WaterSimulation.<init>(WaterSimulation.java:83) at WaterSimulation.main(WaterSimulation.java:46)  i've tried the xith-tk tool - kit one and the one from here http://users.xith.org/JavaCoolDude/JWS/lib/same result 
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kevglass
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Reply #170 - Posted
2004-10-21 17:15:22 » |
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The demos were written against an older version of Xith I'm afraid.
Kev
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DrMasurcas
Junior Newbie
Java games rock!
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Reply #171 - Posted
2004-10-21 21:02:13 » |
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The demos were written against an older version of Xith I'm afraid.
Kev Thanks. I just threw the "offending" code out 
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SpuTTer
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Reply #172 - Posted
2004-10-21 21:23:31 » |
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What was the offending code? Im running into the same probelm with my game that I just updated to the new codebase... Thanks!
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