Java Cool Dude
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Reply #30 - Posted
2003-12-18 13:19:10 » |
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Hey man how about you help a brother out: I already posted the source (2 classes) and the dislayOption jar is located right hereYou might as well convert the bmp textures into PNGs as I use a hacked version of xith3D which allows to load BMPs and Targas whether they are in a jar file or on the disk  Help will be much appreciated
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swpalmer
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Reply #31 - Posted
2003-12-18 14:08:16 » |
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I *want* to, it is just a matter of finding the time. I have done nothing with Xith3D or JOGL or OpenGL yet... have been purely Java2D so far. I also mainly develop on Windows, the Mac is my laptop for testing, email, surfing, and light Java coding. So many things I want to be doing with this stuff but so little time (argh!)... I have a game idea that I want to use JOGL for, so I have to learn all this stuff anyway... but my "real job" has been very busy lately. Maybe over the holidays I will be able to take a crack at this. For now I just offer my ability to double click JARs or JNLP files and report results.. which is much less time consuming  but hopefully of some value. Maybe if you can send me a version littered with prints and error checking I can quickly run it and send you the output. Should be quick to see what stage it gets stuck at.
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Java Cool Dude
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Reply #32 - Posted
2003-12-19 00:46:53 » |
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@swpalmer: I'll see what I can do, however seeing that JoGL ports had hard time running on Mac OS due to pack() problem, I think the glitch is right there.
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Games published by our own members! Check 'em out!
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Java Cool Dude
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Reply #33 - Posted
2003-12-19 11:05:07 » |
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New demo up: Water simulation and mouse interaction. @Jens Lehmann: Check out the modification that I've made to your interaction demo  Edit: Special thanks for Kevglass and his awesome 3DS loader 
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swpalmer
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Reply #34 - Posted
2003-12-19 14:05:18 » |
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@swpalmer: I'll see what I can do, however seeing that JoGL ports had hard time running on Mac OS due to pack() problem, I think the glitch is right there.
pack() issue aside, Martian Maddness and most of the windowed Xith examples work fine. And the pack issue shouldn't effect full screen more as far as I can tell.
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Jens
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Reply #35 - Posted
2003-12-19 17:43:03 » |
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New demo up: Water simulation and mouse interaction. @Jens Lehmann: Check out the modification that I've made to your interaction demo  Very nice. 
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endolf
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Reply #36 - Posted
2003-12-19 18:03:00 » |
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New demo up: Water simulation and mouse interaction. Hi All your other demos work fine, but this one runs for maybe 1 second, then quits, no exception is thrown it seems (Nothing in the jws console or log), the window just closes after a few frames. WinXP, GeForce 4 4200, jdk 1.4.2 Endolf
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zparticle
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Reply #37 - Posted
2003-12-19 18:03:01 » |
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New demo up: Water simulation and mouse interaction.
That's odd the water demo won't run on my machine, all of the other seem to work. The window comes up and then immediately goes away.
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kevglass
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Reply #38 - Posted
2003-12-19 18:05:24 » |
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Works fine on my ATI Radeon 9000 Mobility.
Kev
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endolf
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Reply #39 - Posted
2003-12-19 18:06:37 » |
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Works fine on my ATI Radeon 9000 Mobility.
Kev What gfx card you got zparticle?, nvidia?
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Games published by our own members! Check 'em out!
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Java Cool Dude
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Reply #40 - Posted
2003-12-19 21:23:11 » |
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That's odd the water demo won't run on my machine, all of the other seem to work. The window comes up and then immediately goes away.
Does it write an error log to your desktop??
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Java Cool Dude
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Reply #41 - Posted
2003-12-20 02:19:44 » |
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Bug confirmed and damn annoying, funny thing is, it shows up sooooo randomly meaning I could run the demo so many times just fine, and then all of sudden have it crashing on me at the start up. Bug is due to SPHERE_MAP passed as parameter to TexCoordGeneration... The error log blames it on my ATi openGL driver, atioglxx... /me shrugs, get me TextureCubeMap and I'll make it better
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kevglass
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Reply #42 - Posted
2003-12-21 07:20:43 » |
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I have an idea for JCD, how about a single app that can run all your demos from the click of a button. Maybe with a pluggable interface so you add more demos later on.. would be nice to see all of them in a suite  The swimmer is pretty funky btw, Kev
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Java Cool Dude
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Reply #43 - Posted
2003-12-21 07:52:55 » |
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^Genius  Will do so, actullay I'm flying to Germany tomorrow for a week, then I'll stop by Paris to finally settle for another 2 weeks in Tunisia, therefore I'll barely have any spare time to code for about a month. I still have few demos laying around, procedural textures, physics, heightmaps etc... Will start coding again as soon as I get back home in Massachusetts 
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Jens
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Reply #44 - Posted
2003-12-21 07:59:25 » |
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Are you on holidays for one month? I wish I had the money and time to do this. 
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Java Cool Dude
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Reply #45 - Posted
2003-12-21 08:13:09 » |
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Yup, done with school for this semester and it's time for the anticipated winter break  About the money, well I worked my butt off to afford my trip, besides I know few people here and there so I won't be charged the outrageous hotels expenses where I stay 
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zparticle
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Reply #46 - Posted
2003-12-22 14:39:39 » |
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This is on my work machine with an Intel 82845G/GL card and Win2K: Water demo error log: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116
| An unexpected exception has been detected in native code outside the VM. Unexpected Signal : EXCEPTION_ACCESS_VIOLATION (0xc0000005) occurred at PC=0x34739C2 Function=DrvSetLayerPaletteEntries+0x8BAC2 Library=C:\WINNT\system32\ialmgicd.dll
Current Java thread: at net.java.games.jogl.impl.windows.WindowsGLImpl.glDrawArrays(Native Method) at com.xith3d.render.jogl.ShapeAtomPeer.drawGeometry(ShapeAtomPeer.java:485) at com.xith3d.render.jogl.ShapeAtomPeer.renderAtom(ShapeAtomPeer.java:666) at com.xith3d.render.CanvasPeerBase.render(CanvasPeerBase.java:101) at com.xith3d.render.jogl.CanvasPeerImpl.drawBin(CanvasPeerImpl.java:670) at com.xith3d.render.jogl.CanvasPeerImpl.display(CanvasPeerImpl.java:840) at net.java.games.jogl.impl.GLDrawableHelper.display(GLDrawableHelper.java:74) at net.java.games.jogl.GLCanvas$DisplayAction.run(GLCanvas.java:194) at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:192) - locked <0x10091548> (a net.java.games.jogl.impl.windows.WindowsOnscreenGLContext) at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182) at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82) at com.xith3d.render.jogl.CanvasPeerImpl.render(CanvasPeerImpl.java:941) at com.xith3d.scenegraph.View.renderOnce(View.java:722) - locked <0x10787d08> (a com.xith3d.scenegraph.View) at com.xith3d.scenegraph.View.renderOnce(View.java:655) - locked <0x10787d08> (a com.xith3d.scenegraph.View) at WaterSimulation.run(WaterSimulation.java:175) at java.lang.Thread.run(Unknown Source)
Dynamic libraries: 0x00400000 - 0x00407000 C:\Program Files\Java\j2re1.4.2_01\bin\javaw.exe 0x77F80000 - 0x77FFB000 C:\WINNT\system32\ntdll.dll 0x7C2D0000 - 0x7C332000 C:\WINNT\system32\ADVAPI32.dll 0x7C570000 - 0x7C623000 C:\WINNT\system32\KERNEL32.DLL 0x77D30000 - 0x77D9E000 C:\WINNT\system32\RPCRT4.DLL 0x77E10000 - 0x77E6F000 C:\WINNT\system32\USER32.dll 0x77F40000 - 0x77F79000 C:\WINNT\system32\GDI32.dll 0x78000000 - 0x78045000 C:\WINNT\system32\MSVCRT.dll 0x08000000 - 0x08136000 C:\Program Files\Java\j2re1.4.2_01\bin\client\jvm.dll 0x77570000 - 0x775A0000 C:\WINNT\system32\WINMM.dll 0x10000000 - 0x10007000 C:\Program Files\Java\j2re1.4.2_01\bin\hpi.dll 0x007E0000 - 0x007EE000 C:\Program Files\Java\j2re1.4.2_01\bin\verify.dll 0x007F0000 - 0x00808000 C:\Program Files\Java\j2re1.4.2_01\bin\java.dll 0x00810000 - 0x0081D000 C:\Program Files\Java\j2re1.4.2_01\bin\zip.dll 0x18270000 - 0x1837F000 C:\Program Files\Java\j2re1.4.2_01\bin\awt.dll 0x77800000 - 0x7781E000 C:\WINNT\system32\WINSPOOL.DRV 0x76620000 - 0x76631000 C:\WINNT\system32\MPR.DLL 0x75E60000 - 0x75E7A000 C:\WINNT\system32\IMM32.dll 0x77A50000 - 0x77B3C000 C:\WINNT\system32\ole32.dll 0x18380000 - 0x183D0000 C:\Program Files\Java\j2re1.4.2_01\bin\fontmanager.dll 0x51000000 - 0x51047000 C:\WINNT\system32\ddraw.dll 0x728A0000 - 0x728A6000 C:\WINNT\system32\DCIMAN32.dll 0x5C000000 - 0x5C0C8000 C:\WINNT\system32\D3DIM700.DLL 0x22630000 - 0x226B5000 C:\WINNT\system32\nView.dll 0x782F0000 - 0x78538000 C:\WINNT\system32\SHELL32.dll 0x70A70000 - 0x70AD5000 C:\WINNT\system32\SHLWAPI.DLL 0x71710000 - 0x71794000 C:\WINNT\system32\COMCTL32.DLL 0x690A0000 - 0x690AB000 C:\WINNT\system32\PSAPI.DLL 0x77820000 - 0x77827000 C:\WINNT\system32\VERSION.dll 0x759B0000 - 0x759B6000 C:\WINNT\system32\LZ32.DLL 0x227F0000 - 0x227FA000 C:\Program Files\Java\j2re1.4.2_01\javaws\javawspl.dll 0x22A90000 - 0x22A9F000 C:\Program Files\Java\j2re1.4.2_01\bin\net.dll 0x75030000 - 0x75044000 C:\WINNT\system32\WS2_32.dll 0x75020000 - 0x75028000 C:\WINNT\system32\WS2HELP.DLL 0x782C0000 - 0x782CC000 C:\WINNT\System32\rnr20.dll 0x77980000 - 0x779A4000 C:\WINNT\system32\DNSAPI.DLL 0x75050000 - 0x75058000 C:\WINNT\system32\WSOCK32.DLL 0x77340000 - 0x77353000 C:\WINNT\system32\iphlpapi.dll 0x77520000 - 0x77525000 C:\WINNT\system32\ICMP.DLL 0x77320000 - 0x77337000 C:\WINNT\system32\MPRAPI.DLL 0x75150000 - 0x7515F000 C:\WINNT\system32\SAMLIB.DLL 0x75170000 - 0x751BF000 C:\WINNT\system32\NETAPI32.DLL 0x7C340000 - 0x7C34F000 C:\WINNT\system32\SECUR32.DLL 0x751C0000 - 0x751C6000 C:\WINNT\system32\NETRAP.DLL 0x77950000 - 0x7797A000 C:\WINNT\system32\WLDAP32.DLL 0x779B0000 - 0x77A4B000 C:\WINNT\system32\OLEAUT32.DLL 0x773B0000 - 0x773DF000 C:\WINNT\system32\ACTIVEDS.DLL 0x77380000 - 0x773A3000 C:\WINNT\system32\ADSLDPC.DLL 0x77830000 - 0x7783E000 C:\WINNT\system32\RTUTILS.DLL 0x77880000 - 0x7790E000 C:\WINNT\system32\SETUPAPI.DLL 0x7C0F0000 - 0x7C151000 C:\WINNT\system32\USERENV.DLL 0x774E0000 - 0x77513000 C:\WINNT\system32\RASAPI32.DLL 0x774C0000 - 0x774D1000 C:\WINNT\system32\RASMAN.DLL 0x77530000 - 0x77552000 C:\WINNT\system32\TAPI32.DLL 0x77360000 - 0x77379000 C:\WINNT\system32\DHCPCSVC.DLL 0x777E0000 - 0x777E8000 C:\WINNT\System32\winrnr.dll 0x777F0000 - 0x777F5000 C:\WINNT\system32\rasadhlp.dll 0x74FD0000 - 0x74FEE000 C:\WINNT\system32\msafd.dll 0x75010000 - 0x75017000 C:\WINNT\System32\wshtcpip.dll 0x003C0000 - 0x003E2000 C:\Program Files\Java\j2re1.4.2_01\bin\dcpr.dll 0x02F00000 - 0x02F1E000 C:\Program Files\Java\j2re1.4.2_01\bin\jpeg.dll 0x03090000 - 0x03097000 C:\Program Files\Yahoo!\Messenger\idle.dll 0x030B0000 - 0x030B5000 C:\Program Files\Java\j2re1.4.2_01\bin\jawt.dll 0x030C0000 - 0x03136000 C:\Documents and Settings\SAS1780\.javaws\cache\http\Dwww.users.xith.org\P80\DMJavaCoolDude\DMJWS\DMlib\RNjogl-win32-native.jar\jogl.dll 0x69510000 - 0x695D7000 C:\WINNT\system32\OPENGL32.dll 0x6FAC0000 - 0x6FADF000 C:\WINNT\system32\GLU32.dll 0x033E0000 - 0x03598000 C:\WINNT\system32\ialmgicd.dll 0x035B0000 - 0x035D6000 C:\WINNT\system32\ialmgdev.dll 0x77920000 - 0x77943000 C:\WINNT\system32\imagehlp.dll 0x72A00000 - 0x72A2D000 C:\WINNT\system32\DBGHELP.dll
Heap at VM Abort: Heap def new generation total 576K, used 121K [0x10010000, 0x100b0000, 0x104f0000) eden space 512K, 11% used [0x10010000, 0x1001e598, 0x10090000) from space 64K, 99% used [0x10090000, 0x1009fff8, 0x100a0000) to space 64K, 0% used [0x100a0000, 0x100a0000, 0x100b0000) tenured generation total 5720K, used 3543K [0x104f0000, 0x10a86000, 0x14010000) the space 5720K, 61% used [0x104f0000, 0x10865ca0, 0x10865e00, 0x10a86000) compacting perm gen total 9472K, used 9432K [0x14010000, 0x14950000, 0x18010000) the space 9472K, 99% used [0x14010000, 0x14946388, 0x14946400, 0x14950000)
Local Time = Mon Dec 22 09:36:01 2003 Elapsed Time = 15 # # The exception above was detected in native code outside the VM # # Java VM: Java HotSpot(TM) Client VM (1.4.2_01-b06 mixed mode) # |
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Java Cool Dude
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Reply #47 - Posted
2003-12-22 16:31:45 » |
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/me points to Xith3D.... 
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Mike
Senior Newbie 
Is that on the list?
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Reply #48 - Posted
2003-12-22 19:46:32 » |
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I have an idea for JCD, how about a single app that can run all your demos from the click of a button. Maybe with a pluggable interface so you add more demos later on.. would be nice to see all of them in a suite  The swimmer is pretty funky btw, Kev Totally unnecessary kevglass. Try running javaws without any options. Assuming your version of javaws is current, you'll see a nice little list of javaws applications. In the "Location" field, type the URL of this forum topic: http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d;action=display;num=1071038323Hit return. You should see a current list of JCD's demos. To save this, go to View->Add Entry and give it a name like "JCD's Xith Demos". Now, any time you start javaws with no options, you can go to View->JCD's Xith Demos and see an up-to-date list of his demos available to run right from the javaws application manager. HTH
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kevglass
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Reply #49 - Posted
2003-12-22 20:03:55 » |
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Well, yes, thats great.. but each and every webstart has its own Xith jar.. although this might be nessercary in some cases.. if it was just one download it would save some download
Of course the other side is some people can't use webstart so it'd be nice for them to have a downloadable collection..
Kev
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William Denniss
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Reply #50 - Posted
2003-12-22 21:09:29 » |
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/me points to Xith3D....  me points to JOGL  java code shouldn't cause a native crash like that  Will.
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William Denniss
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Reply #51 - Posted
2003-12-22 21:11:53 » |
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Well, yes, thats great.. but each and every webstart has its own Xith jar.. although this might be nessercary in some cases.. if it was just one download it would save some download
Of course the other side is some people can't use webstart so it'd be nice for them to have a downloadable collection..
Kev
Several Xith3D apps can share a single xith3d.jar file - we do that at xith.org. Infact the only difference between any of the demo's in a single collection is the main class attribute of the JNLP file. The only difference between the collections of demos is the "resources" they use. Will.
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aNt
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Reply #52 - Posted
2004-01-01 17:36:24 » |
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humm- i turn the box upside down and the water dont fall out  LOL-- top stuff as always.. what about volumatic fog effects? anyone?
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Java Cool Dude
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Reply #53 - Posted
2004-01-03 09:12:19 » |
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Greetings from Tunisia where I m currently enjoying some great vacation  Got some good and bad news too: Good news first: I got per pixel lighting to perfectly work. Bad news: Can t upload the demo as well as the source till I get back home, Massachusetts :/ Well take care of yourselves fellas c ya soon ^_^
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aNt
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Reply #54 - Posted
2004-01-03 15:12:48 » |
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have a great time there- hope u love salt lakes! amazing in the morning 'a must see- the sun coming up'!
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Java Cool Dude
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Reply #55 - Posted
2004-01-20 18:25:09 » |
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Demo Release tonight 
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Java Cool Dude
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Reply #56 - Posted
2004-01-20 20:27:15 » |
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Tada, check the first post  PS: Hey William, can I have both Water and PPL demos up on the demo page please? Edit: I had to modify the TextureShaderPeer to add the DOT3 extension, 
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kevglass
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Reply #57 - Posted
2004-01-21 05:31:14 » |
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Looks great! What sort of FPS are you getting out of it and on what card?
I ask since I implemented per-pixel lighting on a non-trivial scene with shadowed area support but couldn't get it running fast enough to implement the game.
Kev
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Yuri Vl. Gushchin
Senior Member   
Speak Java!
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Reply #58 - Posted
2004-01-21 07:45:11 » |
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Edit: I had to modify the TextureShaderPeer to add the DOT3 extension, Can you submit a diff to IssueZilla, so we can apply it to codebase? Yuri
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Yuri Vl. Gushchin JProof Group
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Java Cool Dude
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Reply #59 - Posted
2004-01-21 14:08:46 » |
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Ok PerPixel Lighting source code is up on the first page  The reason behind the delay in posting it is because I had to sit and think about my very OWN algorithm to make a pretty torus with lotta flexible parameters  My approach to PPL, unlike many demos I've seen floating around on the web, will work with ANY model or mesh out there, not just torii.  As I mentioned before, I had to modify the TextureShaderPeer class to add the Dot3 extension. Problem is, I don't think I've implemented it the right way since Java3D's version of this demo is a tiny bit different. Let me show you: Java3D 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
| textureAttributes[0] = new TextureAttributes(); textureAttributes[0].setTextureMode(TextureAttributes.COMBINE); textureAttributes[0].setCombineRgbMode(TextureAttributes.COMBINE_DOT3); textureAttributes[0].setCombineRgbSource(0,TextureAttributes.COMBINE_TEXTURE_COLOR); textureAttributes[0].setCombineRgbFunction(0,TextureAttributes.COMBINE_SRC_COLOR); textureAttributes[0].setCombineRgbSource(1,TextureAttributes.COMBINE_OBJECT_COLOR); textureAttributes[0].setCombineRgbFunction(1,TextureAttributes.COMBINE_SRC_COLOR);
textureAttributes[1] = new TextureAttributes(); textureAttributes[1].setTextureMode(TextureAttributes.COMBINE); textureAttributes[1].setCombineRgbMode(TextureAttributes.COMBINE_MODULATE); textureAttributes[1].setCombineRgbSource(0,TextureAttributes.COMBINE_PREVIOUS_TEXTURE_UNIT_STATE); textureAttributes[1].setCombineRgbFunction(0,TextureAttributes.COMBINE_SRC_COLOR); textureAttributes[1].setCombineRgbSource(1,TextureAttributes.COMBINE_TEXTURE_COLOR); textureAttributes[1].setCombineRgbFunction(1,TextureAttributes.COMBINE_SRC_COLOR); |
Xith3D (modified) 1 2 3 4 5 6 7 8 9 10 11 12 13 14
| textureAttributes[0] = new TextureAttributes(); textureAttributes[0].setTextureMode(TextureAttributes.COMBINE); textureAttributes[0].setCombineRgbMode(TextureAttributes.COMBINE_DOT3); textureAttributes[0].setCombineRgbSource(0,TextureAttributes.COMBINE_TEXTURE_COLOR); textureAttributes[0].setCombineRgbFunction(0,TextureAttributes.COMBINE_SRC_COLOR); textureAttributes[0].setCombineRgbSource(1,TextureAttributes.COMBINE_OBJECT_COLOR); textureAttributes[0].setCombineRgbFunction(1,TextureAttributes.COMBINE_SRC_COLOR);
textureAttributes[1] = new TextureAttributes(); textureAttributes[1].setTextureMode(TextureAttributes.COMBINE_MODULATE); textureAttributes[1].setCombineRgbSource(0,TextureAttributes.COMBINE_PREVIOUS_TEXTURE_UNIT_STATE); textureAttributes[1].setCombineRgbFunction(0,TextureAttributes.COMBINE_SRC_COLOR); textureAttributes[1].setCombineRgbSource(1,TextureAttributes.COMBINE_TEXTURE_COLOR); textureAttributes[1].setCombineRgbFunction(1,TextureAttributes.COMBINE_SRC_COLOR); |
Check out the difference in the second textureAttribute setting. When I try to copy the code just as it is from Java3D to Xith3D, I get a nice DOT3 bumped GOLDEN torus!!!! Anyways, here's what I did to TextureShaderPeer.java 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
| private static void setCombineMode(GL gl, int channel, int mode) { switch (mode) { case TextureAttributes.COMBINE_ADD: gl.glTexEnvf(GL.GL_TEXTURE_ENV, channel, GL.GL_ADD); break; case TextureAttributes.COMBINE_ADD_SIGNED: gl.glTexEnvf(GL.GL_TEXTURE_ENV, channel, GL.GL_ADD_SIGNED); break; case TextureAttributes.COMBINE_REPLACE: gl.glTexEnvf(GL.GL_TEXTURE_ENV, channel, GL.GL_REPLACE); break; case TextureAttributes.COMBINE_MODULATE: gl.glTexEnvf(GL.GL_TEXTURE_ENV, channel, GL.GL_MODULATE); break; case TextureAttributes.COMBINE_DOT3: gl.glTexEnvf(GL.GL_TEXTURE_ENV, channel, GL.GL_DOT3_RGB); break; } } |
I might have screwed up and put the DOT3 extension where it doesn't belong, but hey it's Yuri's Job not mine  . PS: In response to Kev. Using the first texture set, I get around 700 FPS on this Athlon 2.1Ghz, Radeon 9700Pro, NForce2 Mobo and 512 DDR. The second texture set however, the ATi Radeon one, I get over 1000 FPS...
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