Hmm I thought about making this thread to show some Xith3d demos of mine and have the chance to look at your work too ^_^:
Basic Framework

Keys: Escape
SourceZip File SourceParticles Generator *PS: Use 100 particles for best looking fire, magma etc*

Keys: Escape
SourceNehe's Cel-Shading Tutorial

Keys: Space, 1,2, Up, Down
SourceZip File SourceCloth Simulation:

Keys: 1 2 3 4, space and w
SourceZip File SourceReceived help setting up the springs from Paul at
http://paulsprojects.net/Flag Simulation:

Keys: space and w
SourceZip File SourceWater Simulation:

Keys: space to stop the swimmer, w for wire mode, R for random rippling.
Mouse: left button to rotate, middle to zoom and right to translate.
SourceZip File SourcePerPixel Lighting (with primitive distance attenuation :-/ ):

Keys: space to stop the light, T to cycle through the textures, L for lightmap, N for normal map, B for base map, D for default, A for distance attenuation, V for TBN components display.
Mouse: left button to rotate, middle to zoom and right to translate.
SourceZip File SourceNehe's Cel-Shading Tutorial (Vertex Shaders Accelerated )

Keys: Space, 1,2, Up, Down
SourceZip File SourcePerPixel Lighting (Vertex Shaders Accelerated ):

Keys: space to stop the light, T to cycle through the textures, L for lightmap, N for normal map, B for base map, D for default, V for TBN components display.
Mouse: left button to rotate, middle to zoom and right to translate.
SourceZip File SourceQuake III model loader and animator:

Mouse: left click to control the model lower part, right to control the upper.
Keys: W for wire mode, S to stop the animation, left and right to change the rotation speed/direction, up and down to zoom in/out
SourceTexture CubeMap (yay):

Mouse: left drag for rotation.
Keys: S to switch NORMAL_MAP and REFLECTION_MAP
SourceZip File SourceCubeMap Reflection (Fragment/Vertex shaders accelerated):

Mouse: left drag for rotation.
Keys: Escape to exit
SourceZip File SourceCubic Environment bump mapping (Fragment/Vertex shaders accelerated):

Mouse: left drag for rotation.
Keys: Escape to exit
SourceZip File SourceCubic Water Reflection

Keys: Escape to quit, A,S,D,Q,W,E, up, down, left, right, page up, page down to navigate in the scene.
L for wire mode, R for random rippling, and Space to stop the swimmer.
Mouse: Move cursor to look around.
SourceZip File SourceWill often post NEW demos.