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  Standard GLut object problem  (Read 253 times)
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Offline team22

Junior Newbie





« Posted 2012-12-21 13:08:36 »

Hey guys,

We are trying to make use of glutSolidCylinder:

float keyColour[] = { 1.0f, 1.0f, 0.0f, 1.0f };
gl.glMaterialfv( GL.GL_FRONT, GL.GL_DIFFUSE, keyColour, 0);
glut.glutSolidCylinder(1.0,0.5,10,1);

Our problem is that only the front shows of the object, the back is see-through Sad

We can't get it to work proper... can someone help us?

grtz

Team22
Offline orogamo

Senior Member


Medals: 5
Projects: 1



« Reply #1 - Posted 2012-12-21 13:28:08 »

I simple fix is: glDisable(GL_CULL_FACE)
but glut library have issues with faces...
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