Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (579)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  Droid Assault now on Steam!  (Read 15055 times)
0 Members and 1 Guest are viewing this topic.
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #30 - Posted 2013-01-13 00:33:59 »

Probably several particles... I'll just go and find one...
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
   <emitter
      name="bullet.trail.emitter"
      infinite="true"
      particlesPerTick="1.0"
      appearance="spriteimage.particle.glowing.4px.01"
      layer="7"
      particleDuration="4"
      fadeDuration="6"
      startHue="0.95"
      startBrightness="0.15"
      endBrightness="0.015"
      angle="0.0"
      delay="2.0"
      rotate="true"
      relativeRotate="true"
      interpolation="5"
   />

interpolation="5" means for every 5 pixels the bullet moves, it emits particlesPerTick particles (1 in this case), and they only last 4 frames.

Cas Smiley

Offline StumpyStrust
« Reply #31 - Posted 2013-01-13 03:50:30 »

Basically what I was thinking.

Heh what is the hue/brightness stuff?

Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #32 - Posted 2013-01-13 12:14:07 »

Well, what does it look like? Smiley

Our particles are interpolated between hues and brightnesses (and saturation) over their duration.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Regenuluz
« Reply #33 - Posted 2013-01-16 20:05:05 »

No idea where the proper place for a bug report is, so I'll do it here. Tongue



As you can see, I've got 2 cursors hanging about, and the big droid thing sticks around too. (Also, seems like my gfx card doesn't support your shaders, so the game is a little weird, without the shadows. (It's hard to actually "know" what's visible to you and what's not))

The bug first appeared after the update today. Smiley

And of course the obligatory system specs:
1  
2  
3  
4  
5  
6  
7  
8  
9  
Mac Book Pro, primo 2011
Mac OS X 10.8.3
2,3 GHz Intel Core i5
8 GB 1333 MHz DDR3
Intel HD Graphics 3000 512 MB

java version "1.7.0_11"
Java(TM) SE Runtime Environment (build 1.7.0_11-b21)
Java HotSpot(TM) 64-Bit Server VM (build 23.6-b04, mixed mode)


Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #34 - Posted 2013-01-16 21:34:33 »

That's caused by a failure to restore a saved game from a previous version. Just restart the game and it'll be gone.

Cas Smiley

Offline Regenuluz
« Reply #35 - Posted 2013-01-16 21:56:40 »

Arh, yeah, did notice that I had lost my save game. Tongue I thought I had tried to restart the game, turns out I hadn't, so it works as intended. Smiley
Offline netikan

Junior Member


Medals: 1
Projects: 1


Zombies!


« Reply #36 - Posted 2013-10-01 13:08:51 »

Great to see you guys at Eurogamer last weekend.

Check out my project Land of Zom - Multiplatform Zombie MMO/RPG!
Soon to be at Eurogamer 2013.
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #37 - Posted 2013-10-01 15:16:44 »

We had a blast! Totally knackering though.

Cas Smiley

Pages: 1 [2]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (32 views)
2014-04-15 18:08:23

BurntPizza (29 views)
2014-04-15 03:46:01

UprightPath (44 views)
2014-04-14 17:39:50

UprightPath (27 views)
2014-04-14 17:35:47

Porlus (44 views)
2014-04-14 15:48:38

tom_mai78101 (65 views)
2014-04-10 04:04:31

BurntPizza (125 views)
2014-04-08 23:06:04

tom_mai78101 (225 views)
2014-04-05 13:34:39

trollwarrior1 (190 views)
2014-04-04 12:06:45

CJLetsGame (198 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!