Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (416)
games submitted by our members
Games in WIP (306)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  Droid Assault now on Steam!  (Read 6101 times)
0 Members and 1 Guest are viewing this topic.
Offline princec
« League of Dukes »

JGO Kernel


Medals: 197
Projects: 3


Eh? Who? What? ... Me?


« Reply #30 - Posted 2013-01-13 00:33:59 »

Probably several particles... I'll just go and find one...
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
   <emitter
      name="bullet.trail.emitter"
      infinite="true"
      particlesPerTick="1.0"
      appearance="spriteimage.particle.glowing.4px.01"
      layer="7"
      particleDuration="4"
      fadeDuration="6"
      startHue="0.95"
      startBrightness="0.15"
      endBrightness="0.015"
      angle="0.0"
      delay="2.0"
      rotate="true"
      relativeRotate="true"
      interpolation="5"
   />

interpolation="5" means for every 5 pixels the bullet moves, it emits particlesPerTick particles (1 in this case), and they only last 4 frames.

Cas Smiley

Offline StumpyStrust
« Reply #31 - Posted 2013-01-13 03:50:30 »

Basically what I was thinking.

Heh what is the hue/brightness stuff?
Offline princec
« League of Dukes »

JGO Kernel


Medals: 197
Projects: 3


Eh? Who? What? ... Me?


« Reply #32 - Posted 2013-01-13 12:14:07 »

Well, what does it look like? Smiley

Our particles are interpolated between hues and brightnesses (and saturation) over their duration.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Regenuluz
« Reply #33 - Posted 2013-01-16 20:05:05 »

No idea where the proper place for a bug report is, so I'll do it here. Tongue



As you can see, I've got 2 cursors hanging about, and the big droid thing sticks around too. (Also, seems like my gfx card doesn't support your shaders, so the game is a little weird, without the shadows. (It's hard to actually "know" what's visible to you and what's not))

The bug first appeared after the update today. Smiley

And of course the obligatory system specs:
1  
2  
3  
4  
5  
6  
7  
8  
9  
Mac Book Pro, primo 2011
Mac OS X 10.8.3
2,3 GHz Intel Core i5
8 GB 1333 MHz DDR3
Intel HD Graphics 3000 512 MB

java version "1.7.0_11"
Java(TM) SE Runtime Environment (build 1.7.0_11-b21)
Java HotSpot(TM) 64-Bit Server VM (build 23.6-b04, mixed mode)


Offline princec
« League of Dukes »

JGO Kernel


Medals: 197
Projects: 3


Eh? Who? What? ... Me?


« Reply #34 - Posted 2013-01-16 21:34:33 »

That's caused by a failure to restore a saved game from a previous version. Just restart the game and it'll be gone.

Cas Smiley

Offline Regenuluz
« Reply #35 - Posted 2013-01-16 21:56:40 »

Arh, yeah, did notice that I had lost my save game. Tongue I thought I had tried to restart the game, turns out I hadn't, so it works as intended. Smiley
Pages: 1 [2]
  ignore  |  Print  
 
 

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
Jesse_Attard (11 views)
2013-06-18 22:03:02

HeroesGraveDev (55 views)
2013-06-15 23:35:23

Vermeer (55 views)
2013-06-14 20:08:06

davedes (55 views)
2013-06-14 16:03:55

alaslipknot (50 views)
2013-06-13 07:56:31

Roquen (71 views)
2013-06-12 04:12:32

alaslipknot (56 views)
2013-06-10 19:30:18

HeroesGraveDev (72 views)
2013-06-09 04:36:03

alaslipknot (60 views)
2013-06-09 03:40:19

CodeHead (60 views)
2013-06-09 02:55:41
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!