Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (710)
Games in Android Showcase (212)
games submitted by our members
Games in WIP (785)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Right way to keep objects in camera  (Read 549 times)
0 Members and 1 Guest are viewing this topic.
Offline Nanoc

Junior Newbie





« Posted 2012-12-20 13:56:28 »

Im trying to keep my touchpad on screen when moving camera, im doing this after camera moves on the render() loop

1  
2  
        stage.getCamera().update();
        touchpad.setBounds((stage.getCamera().position.x-(Gdx.graphics.getWidth()/2))+15,(stage.getCamera().position.y-(Gdx.graphics.getHeight()/2))+15,100,100);


But im thinking this is not the right way, is there any "layer" class where i can add my UI objects and then make it move together with my camera on a simple way?

Hope some help, and sorry for any english mistakes.

ED: Im using LibGDX forgot to say it.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
numerical (131 views)
2017-02-21 07:32:16

numerical (130 views)
2017-02-21 07:31:46

theagentd (238 views)
2017-02-18 13:42:33

theagentd (238 views)
2017-02-18 13:35:16

h.pernpeintner (1401 views)
2017-01-24 22:39:11

h.pernpeintner (1389 views)
2017-01-24 22:38:32

Galdo (1951 views)
2017-01-12 13:44:09

Archive (2017 views)
2017-01-02 05:31:41

0AndrewShepherd0 (2554 views)
2016-12-16 03:58:39

0AndrewShepherd0 (2320 views)
2016-12-15 21:50:57
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!