Java-Gaming.org Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (612)
Games in Android Showcase (172)
games submitted by our members
Games in WIP (659)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Using lwjgl to make a zelda style dungeon crawler  (Read 1606 times)
0 Members and 1 Guest are viewing this topic.
Offline kynian

Junior Newbie





« Posted 2012-12-15 07:06:50 »

I'm making a small dungeon crawler game that is going to have movement similar to the old zelda games where one room or one section is loaded on the screen, the character can move around that section and fight monsters/open chests/ etc and not worry about the map moving, just the character. Then if they hit a doorway or a wall the current area image kind of gets "pushed" off the screen by the next room/area to be loaded. How would I go about doing this with lwjgl? Also we are debating using static images for all of the background items like walls, floors, etc and just having individual sprites for things like monsters chests etc. Is this a good way to go about it, or would a tile set be better?
Offline davedes
« Reply #1 - Posted 2012-12-15 07:19:42 »

Tiles are better

"Pushing" the room off screen is just moving a camera.

I'd start a bit smaller if you are asking questions like this. Try doing some simple stuff like rendering a character moving around on a 2D map before you start worrying about fancy effects and scene transitions.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
Andrew_3ds (13 views)
2015-09-01 19:08:10

afikri (15 views)
2015-08-31 09:30:22

afikri (23 views)
2015-08-31 09:30:07

afikri (11 views)
2015-08-31 09:27:24

afikri (15 views)
2015-08-31 09:26:40

Roquen (20 views)
2015-08-29 11:30:54

GamerC4 (32 views)
2015-08-22 20:38:50

GamerC4 (28 views)
2015-08-22 20:37:18

GamerC4 (32 views)
2015-08-22 20:37:01

Kefwar (41 views)
2015-08-22 18:07:24
HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!