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  LEVELS - How do i make platform game levels?  (Read 3055 times)
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Offline harryhockey

Senior Newbie





« Posted 2012-12-14 23:10:43 »

Would be very great full for any information? as im not very good with graphics?
Offline ra4king

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« Reply #1 - Posted 2012-12-14 23:38:41 »

What exactly do you mean? Are you wondering how to design levels or store levels?

Offline harryhockey

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« Reply #2 - Posted 2012-12-14 23:40:11 »

Design, graphics isn't my strongest point 
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Offline ra4king

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« Reply #3 - Posted 2012-12-14 23:45:20 »

Well graphics shouldn't be an issue up front for any game. Now if you don't know how to build a level, then that's another problem that I know just where to find info for. Smiley

Graphics should be something that evolves with the game, and if you can't draw, there are plenty of free images/tutorials online! Smiley

Offline harryhockey

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« Reply #4 - Posted 2012-12-14 23:52:46 »

Thanks
Offline HeroesGraveDev

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« Reply #5 - Posted 2012-12-15 00:42:14 »

Do you want specifically designed levels or procedural generation?

Offline harryhockey

Senior Newbie





« Reply #6 - Posted 2012-12-15 01:21:27 »

designed levels Smiley
Offline Cero
« Reply #7 - Posted 2012-12-15 01:49:24 »

Design, graphics isn't my strongest point  

Still not sure which you mean

level design by itself is just architecture and mechanics
graphics are aesthetics

but yeah, with both my answer would be: look at games, start simple. 8bit level design and graphics to get into it

Making your own map editor can be a chore... you CAN use existing ones like "Tiled"
but you can also just start simple...
here is what my first map-editor looked liked (Top down in this example)


its gets better over time


later you want to place enemies and stuff, have many layers...
but when you start, just keep it simple

Offline kpars

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« Reply #8 - Posted 2013-04-16 05:49:22 »

I'd recommend possibly making it image based (Not entirely sure if there is a proper name for it)

You could have an image at a certain size, and each pixel in that image would resemble a certain block.
The pixel's location is where the block would be, and the color of the pixel represents what texture would be applied to the block.
 
One great example of this is one of Notch's games, Prelude of the Chambered, It is 2.5D, but it wouldn't be hard to make in Pure 2D.  Wink

Offline Jimmt
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« Reply #9 - Posted 2013-04-16 16:16:11 »

I'd recommend possibly making it image based (Not entirely sure if there is a proper name for it)

You could have an image at a certain size, and each pixel in that image would resemble a certain block.
The pixel's location is where the block would be, and the color of the pixel represents what texture would be applied to the block.
 
One great example of this is one of Notch's games, Prelude of the Chambered, It is 2.5D, but it wouldn't be hard to make in Pure 2D.  Wink
I know it's your first post, but try not to revive threads that are as old as this.
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