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  Wavy lines in java?  (Read 32535 times)
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Offline StumpyStrust
« Reply #60 - Posted 2012-12-18 04:50:01 »

He's using parallax (I think) which you probably shouldn't be worrying about.
Quote from: wreed12345

Not parallax. Basically, take the snowflake class and drop the sine and spawn a bunch of them with random velocities. And all with a random small gravity pulling them down. That is the basic idea of particles which are simply to start with but hard to get looking good.

If you would like I can give you the source but it might be a bit much.

Offline Jimmt
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« Reply #61 - Posted 2012-12-18 05:00:49 »

lol sorry my screwed up quotes are screwing up your quotes  Grin
Offline wreed12345

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« Reply #62 - Posted 2012-12-18 22:05:05 »

Oops... my mistake. Let me fix all the errors in that post. I didn't actually test it out as I meant it for an example, but since you want to use it, I'll be more thorough.
Hey thanks for fixing it but I think there might be a problem or Im not understanding something correctly. After I call the snowflake method, do I also have to call the fall and fall random, etc methods with it? I dont see how else this could work, and I know I sound like a newb cause I am one lol

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Offline ctomni231

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Not a glitch. Just have a lil' pixelexia...

« Reply #63 - Posted 2012-12-18 22:14:34 »

Yup, each method will cause the snowflake to fall in a certain pattern if called repetitively. If you want to have your snowflake follow random movements, you'll need to randomize how you call each of those functions. Each snowflake you make can follow different patterns depending on how you call the functions.

Offline Rorkien
« Reply #64 - Posted 2012-12-19 22:24:29 »

[applet archive=snows.jar class=com.rorkien.snowflakes.GameApplet width=640 height=480]

Ok, here's the code i have shown earlier, with some art added  Stare

EDIT: And here's the source:
Offline wreed12345

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« Reply #65 - Posted 2012-12-19 22:34:44 »

If you dont mind could I have the source code for that? Smiley i learn better with examples

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