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  Managing atlas files  (Read 253 times)
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Offline Thesisus

Senior Newbie





« Posted 2012-12-13 23:09:06 »

What's the best way to manage/edit atlas files?  I'm using libGDX and I've spent too much time trying to map coordinates and such only to have to change them all again if I decide something in the middle of the map isn't the right size.  I sooooo need an artist.   Smiley
Offline Orangy Tang

JGO Kernel


Medals: 48
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Monkey for a head


« Reply #1 - Posted 2012-12-13 23:15:12 »

I sooooo need an artist.

If you're getting an artist to create and assign atlas coords manually you're wasting their time. Why would you want them doing that when they could be making your game look more awesome with better art?

Why not generate the atlases automatically? You can do it either at compile-time with a tool or at runtime. Search for bin-packing algorithms if you want to see how it could be done.

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Offline Ultroman

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Snappin' at snizzes since '83


« Reply #2 - Posted 2012-12-13 23:17:58 »

What's wrong with the TexturePacker that comes with libgdx? It packs the textures and provides an atlas completely free

- Jonas
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Offline Thesisus

Senior Newbie





« Reply #3 - Posted 2012-12-13 23:30:54 »

Absolutely nothing... I just starting messing with this yesterday evening and this is what I was looking for; thanks.

https://code.google.com/p/libgdx-texturepacker-gui/
Offline Ultroman

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Snappin' at snizzes since '83


« Reply #4 - Posted 2012-12-14 00:25:21 »

Aurelien (the creator of the Libgdx TexturePacker) is an amazing guy. He also made many other tools.

If you want to start using Box2D too, this is your friend: Physics Body Editor

Automated Libgdx Project Setup Tool - Sets up a Project-folder, Desktop-folder, Android-folder and a HTML5-folder. No iOS yet, I'm afraid.

Universal Tween Engine - epic tool to animate, well, ANYTHING. It makes everything SO easy.

Good luck!

- Jonas
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