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  OpenGL 1.1 and LWJGL to newer version  (Read 558 times)
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Offline Termination

Senior Newbie





« Posted 2012-12-12 02:49:17 »

Hello,

As Ive been learning how to use the LWJGL framework, its become apparent to me that all the tutorials or basic display setup to drawing polygons are extremely outdated using the old deprecated OpenGL libraries.
Can anyone point me to any newer based Books/Tutorials or guides to help with with learning OpenGL.

I know this question has been asked multiple times but all the answers have been the old deprecated tutorials.

Thanks Termination.
Offline ra4king

JGO Kernel


Medals: 350
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I'm the King!


« Reply #1 - Posted 2012-12-12 03:04:20 »

Awesome tutorials using modern OpenGL 3.3: www.arcsynthesis.org/gltut
Java ports of above tutorials: www.bitbucket.org/ra4king/lwjgl-shader-tutorials

Offline Termination

Senior Newbie





« Reply #2 - Posted 2012-12-12 03:31:46 »

Ah thanks for that, seems like there are some tutorials after all.
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Offline davedes
« Reply #3 - Posted 2012-12-12 08:49:17 »

This also may be of interest to you:
http://www.java-gaming.org/topics/glsl-and-shader-based-tutorials-for-lwjgl-libgdx/28048/view.html

It focuses on GLSL and the "modern" programmable pipeline, however, it uses GL 2.1 compliant code.

There are still many Macs and other machines, mine included, that do not support greater than 2.1. More importantly, OpenGL ES is basically just 2.1, so learning 3.0-specific features won't help you much when you go to program for Android/iOS/WebGL.

Offline Termination

Senior Newbie





« Reply #4 - Posted 2012-12-12 11:05:34 »

Thanks for that, great source of knowledge you are.

At least Im getting some help in this topic compared to my other one.
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