Very cool. I never saw any loading pauses as you wandered the world (unless I missed them).
If there were any, i would have edited them for the video...
But as long as you move around in the wilderness, there are no loading pauses anyway. If you enter a dungeon, it loads some data and shows a simple loading screen for a few seconds.
Or maybe the camera could zoom out to a top down view and then you could more easily control where the player should move.
I'm trying to avoid showing the player's character, because i don't have one to keep things simple. So this isn't really an option.
What feature took the longest time to program?
...hard to tell. Leaving aside the 3d engine itself, maybe the grass patches. It actually didn't take that long to implement them, but it took me some time to figure out how to do it efficiently. All my ideas either consumed too much memory, too much cpu or both. Then suddenly i had this inspiration and implemented it in maybe two hours.
This game looks very cool. When will it be avabile on Google Play?
I've really no idea. There's no real game play in it ATM. You can run around, pick some flowers and drop and collect items...there's no combat, no quest system... I'm hoping to have something playable within 2013.
This is very impressive. Hopefully you'll manage to make the gameplay enjoyable and support gamepads.
Gamepads...i never thought about it. I'll consider it though. Concerning game play...i hope so, too. I've some ideas, i have some books on that topic and this is my second rpg (the former one was for the Amiga 20 years ago...), so i hope to be able to pull it off.
Turn based is actually okey, but not for this type of games. Not in an Elder-Scrolls like game.
That's what i thought initially, but then i tried some rpg and rpg like games on mobile devices and just didn't like the controls at all. Well, we'll see....i guess i have to try some things to see what works best.
And will this also come to desktop?
Maybe. I'm using a desktop version for faster development, but it lacks some features (like sound) and my main focus is on the mobile version. Making a real desktop version would allow for increased detail though: