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  Tile Map(XML) system - SOLVED  (Read 565 times)
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Offline Swami Rama

Senior Newbie





« Posted 2012-12-05 19:36:08 »

I was wondering how you guys may go about programming the map loading process. This is what my xml output is, it's basic for right now.
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root of xml file 'map'
==========================
x: 0
y: 0
id: 1
x: 0
y: 32
id: 1
x: 0
y: 64
id: 1
x: 0
y: 96
id: 1
x: 0
y: 128
id: 1


My XML file. X and Y are ovb, id is the image. Since I was only working with 1 tile they are all 0, representing it on the spritesheet.

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<?xml version="1.0" encoding="UTF-8"?>
<map>
   <tile>
       <x>0</x>
       <y>0</y>
       <id>0</id>
   </tile>
   <tile>
       <x>0</x>
       <y>32</y>
       <id>0</id>
   </tile>
   <tile>
       <x>0</x>
       <y>64</y>
       <id>0</id>
   </tile>
   <tile>
       <x>0</x>
       <y>96</y>
       <id>0</id>
   </tile>
   <tile>
       <x>0</x>
       <y>128</y>
       <id>0</id>
   </tile>
</map>


Alright so I understand the basic way to implement a map system with the int[][]. I just cant get my head around how to do it with preset coords rather than in the loop it just multiples its position in the array by the tile size and inside of the int[][] you have a character representation of tiles.

@Edit
For demonstration
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int[][] map = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, },
                     {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, },
                     {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }};


@Edit
Got it, was overthinking it to much.
Offline Phibedy

Senior Member


Medals: 8



« Reply #1 - Posted 2012-12-06 15:23:34 »

We (friend of me and I) wrote the mapeditor at first. We to save it, we serialize our Mapobject and to load it, we deserialze it  Grin
I just use xml for websites. I prefere mysql and use the serialize function. But that's a matter of opinion Smiley
Offline Ayne

Senior Newbie





« Reply #2 - Posted 2012-12-06 15:27:39 »

please post your solution Smiley
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