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Offline Java Cool Dude

Senior Devvie

Java forever

« Posted 2003-12-06 15:12:59 »

How do I draw 2D shapes to Xith3D canvas?
In Opengl, I would make use of ortho2D mode to say implement a frame counter based on display lists, mode that is accessible through      

Come to think about it, there is ortho and orthoMesa functions in Transform3D.
Offline Yuri Vl. Gushchin

Senior Devvie

Speak Java!

« Reply #1 - Posted 2003-12-06 15:50:50 »


If you don't want to mix 2D and true 3D rendering, you can use setting of projection policy in View - it will do everything for you.

If you want to mix... ...well, you have to calculate it (transform) yourself for now. I thought about a kind of multipass rendering for this, but this is more design question than implementation task...


Yuri Vl. Gushchin
JProof Group
Offline Java Cool Dude

Senior Devvie

Java forever

« Reply #2 - Posted 2003-12-06 16:01:52 »

Hey Yuri how ya been man?
I'm thinking about making a little game and it will be all 2D.
Having said that, I would appreciate any sample code that will get me started Smiley
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Offline Yuri Vl. Gushchin

Senior Devvie

Speak Java!

« Reply #3 - Posted 2003-12-06 16:04:32 »

Hi, Dude!

Check Xith3DProjectionPolicyTest - it will give you an idea on how to switch between Parallel-Projection (needed for 2D game) and Perspective (for 3D) - just hit space when you see the box and plane Smiley


Yuri Vl. Gushchin
JProof Group
Offline maxtrix

Junior Newbie

Java games rock!

« Reply #4 - Posted 2005-08-12 12:57:23 »

Hey, how are you...

I tryed to make a 2D game and put the Xith3d GUI with the parallel projection, and it doesnt paitn the GUI... i will apreciate some help.
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