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  ApoBeam4k  (Read 4290 times)
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Offline Apo
« Posted 2012-12-04 22:32:49 »

Hi,

ApoBeam4k is a clever action puzzler, where players use sets of portals to navigate the character to its goal.
Since the agent automatically moves, players must time when to activate the portal pairs to use the appropriate trajectory.

Play the game with the keyboard.
Press the number on the portal to activate it.

Because I really love the concept I'm making a big version with enemies and more players who are moving at the same time etc.
I hope you like it.

Play it on Java4k.com

Offline ReBirth
« Reply #1 - Posted 2012-12-05 01:47:17 »

What a creative game!

I can say it successes mixing action + puzzle.

Offline Best Username Ever

Junior Duke





« Reply #2 - Posted 2012-12-05 01:51:59 »

I like it.
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Offline Damocles
« Reply #3 - Posted 2012-12-05 07:29:48 »

Nice game.
Timing and key combinations.

Offline Corvid

Senior Newbie


Projects: 1


/*do not read this code sober*/


« Reply #4 - Posted 2012-12-05 13:41:35 »

Clever and addictive, really like it!
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #5 - Posted 2012-12-05 14:05:25 »

This is pretty good indeed!
My only complaint is that it is over too fast... you have to add more levels! Squeeze this motherf****!!!

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #6 - Posted 2012-12-05 14:12:39 »

Ps1: you DO know pack200 is allowed, right ? I just compiled your sourcecode and proguarded it then pack200ed it, and the results are:

4.181 out.jar  <--- after proguard
3.283 out.pack.gz  <---- after pack200

so why not making more levels ? Smiley

PS2: Is the main character the PSY guy from Gangnam Style ??

Offline Apo
« Reply #7 - Posted 2012-12-05 14:27:01 »

At first.

Thanks for testing the game.


At the moment I use 7zip and JShrink.
Pack200? I didn't know about that tool until now. OMG with that information I can make more level. (for all my 21 4k games this year *yeahhh*)
I will make an editor too. So you can make and share levels if you want.

BIG, big, big thanks for the information.

The main character was planned as an 8-bit-agent but you are right ... he looks like PSY.
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #8 - Posted 2012-12-05 14:36:20 »

Just export the jar in eclipse as out.jar, then use:

1  
"C:\Program Files\Java\jdk1.7.0_09\bin\pack200" -G -E9 c:\jars\out.pack.gz out.jar



 5.791 out.jar   -->  3.243 out.pack.gz

Smiley good luck




Offline Apo
« Reply #9 - Posted 2012-12-05 19:26:27 »

I programmed an editor.

Make your own level and if you solve it the levelstring will be copied into clipboard. So when you want to make an own level, download the editor and paste your levelstring here if you want.

I make my new levels with that editor too. =)

€dit: If you want to load a level made by another user, copy it to the clipboard (press ctrl + c) und press 'L' ingame to load it.

One level to test: 111111111116d11111111111161111111111111611111110110116111a1120110316b500660044001100001110000111000 011111111110000111111111100001111111111000000000000000000000000000000
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Offline ra4king

JGO Kernel


Medals: 350
Projects: 3
Exp: 5 years


I'm the King!


« Reply #10 - Posted 2012-12-05 20:03:12 »

OK seriously how are you so good at making levels for puzzle games? You've made so many puzzle games with awesome (and hard) levels that I'm amazed at your skill! Smiley

Offline Apo
« Reply #11 - Posted 2012-12-13 14:30:57 »

Hi,

I removed some collision bugs, added some levels (at the moment all in all the game has 15 levels), changed old levels and added a new tile: The iceblock. Touch the iceblock and after 2 seconds the block is gone. So now you have to think about where to go.
So all in all ApoBeam4k is more fun now and a little bit harder.

Next steps (because at the moment the game is only 3,49kb, thanks lovely pack200):
- more levels
- a new extra tile (do you have a wish or a suggestion? then please tell it)

I hope you like it and big thanks for your feedback. =)
Offline PeterNicholson
« Reply #12 - Posted 2012-12-13 15:09:06 »

Verry addictave game. I was playing it 30 minuets. Some very orginal puzzels!  Smiley

Subscribe to me on YouTube: http://youtube.com/javaprogrammerguy
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 816
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #13 - Posted 2012-12-17 14:57:13 »

5.791 out.jar   -->  3.243 out.pack.gz

Smiley good luck
Note that pack200 uses a crappy implementation of the GZ compressor. Uncompress it to out.pack, and recompress it with kzip, with buffer-size 96 to out.pack.zip, then strip the zip-headers and you end up with out.pack.gz, probably a few hundred bytes smaller than default GZ.

Hi, appreciate more people! Σ ♥ = ¾
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Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #14 - Posted 2012-12-17 15:40:14 »

5.791 out.jar   -->  3.243 out.pack.gz

Smiley good luck
Note that pack200 uses a crappy implementation of the GZ compressor. Uncompress it to out.pack, and recompress it with kzip, with buffer-size 96 to out.pack.zip, then strip the zip-headers and you end up with out.pack.gz, probably a few hundred bytes smaller than default GZ.

Yes, that's what I'm doing right now.
I'm doing the same steps as described here

This is the bestest known solution, right ?

Offline Apo
« Reply #15 - Posted 2012-12-19 15:24:24 »

I made a new tileset.

Do you like it more? Should I upload the new version or is the old version better?

Thanks to HeroesGraveDev for the inspiration. =)

Offline sproingie

JGO Kernel


Medals: 202



« Reply #16 - Posted 2012-12-19 15:58:46 »

I would get rid of the light grey bricks and return a border to the dark ones.  Maybe use a different, more subtle texture for the light grey background.
Offline Apo
« Reply #17 - Posted 2012-12-19 18:07:09 »

Thanks for the feedback. Is that better?

Offline sproingie

JGO Kernel


Medals: 202



« Reply #18 - Posted 2012-12-19 19:45:00 »

That looks much better Smiley
Offline Apo
« Reply #19 - Posted 2012-12-20 17:05:48 »

I updated ApoBeam4k on Java4k with the new look. I hope you like it.
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #20 - Posted 2012-12-21 17:55:18 »

Tried it, played till level 10 or so, then I unfortunately had to run. I think it was a lot of fun though - neat concept Smiley

Have you tried using letters instead of numbers for the portals? That way you can have them closer together and not distributed over the entire length of the keyboard. Might make more sense for normal QWERTY keyboards, don't know about AZERTY and Dvorak and the like...

Offline Best Username Ever

Junior Duke





« Reply #21 - Posted 2012-12-21 18:08:19 »

I used the number pad... Except for one level where I had to cheat to get the timing right and used both sets of number keys.
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #22 - Posted 2012-12-21 18:09:16 »

Oh. Clever... I didn't think of that Wink

Offline Best Username Ever

Junior Duke





« Reply #23 - Posted 2012-12-21 18:40:58 »

It was level 14. I just beat it using one set of keys in four tries. I don't know if the level was made easier or what, but it was harder to time before. Stare
Offline PeterNicholson
« Reply #24 - Posted 2012-12-21 19:14:28 »

The player texture is like HeroGraveDev`s form Guardian!  Smiley

Subscribe to me on YouTube: http://youtube.com/javaprogrammerguy
Offline luisoft

JGO Coder


Projects: 6


Java games rock!


« Reply #25 - Posted 2013-03-03 19:10:03 »

Trying it right now and it's working for me under Ubuntu Linux and Chrome browser. I press the number "1" and keep it pressed, the number highlights and nothing else happens. Am I missing something?
Offline Mike

JGO Wizard


Medals: 86
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #26 - Posted 2013-03-03 19:15:53 »

You need to hold down two numbers, so if you hold down 1 and 2 the player will teleport from 1 to 2 and from 2 to 1.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Axeman

Senior Duke


Medals: 7



« Reply #27 - Posted 2013-03-03 21:26:01 »

Wow this is a great game! Great concept and a nice twist on the controls. A couple of levels in I got that feeling of satisfying annoyance only a good hard game can give. Smiley

Two thumbs up! Cheesy
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