Apo
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Posted
2012-12-04 22:32:49 » |
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Hi, ApoBeam4k is a clever action puzzler, where players use sets of portals to navigate the character to its goal. Since the agent automatically moves, players must time when to activate the portal pairs to use the appropriate trajectory. Play the game with the keyboard. Press the number on the portal to activate it. Because I really love the concept I'm making a big version with enemies and more players who are moving at the same time etc. I hope you like it. Play it on Java4k.com
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ReBirth
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Reply #1 - Posted
2012-12-05 01:47:17 » |
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What a creative game!
I can say it successes mixing action + puzzle.
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Games published by our own members! Check 'em out!
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Damocles
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Reply #3 - Posted
2012-12-05 07:29:48 » |
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Nice game. Timing and key combinations.
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Corvid
Junior Devvie   Medals: 2Projects: 2
/*do not read this code sober*/
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Reply #4 - Posted
2012-12-05 13:41:35 » |
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Clever and addictive, really like it!
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teletubo
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Reply #5 - Posted
2012-12-05 14:05:25 » |
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This is pretty good indeed! My only complaint is that it is over too fast... you have to add more levels! Squeeze this motherf****!!!
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teletubo
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Reply #6 - Posted
2012-12-05 14:12:39 » |
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Ps1: you DO know pack200 is allowed, right ? I just compiled your sourcecode and proguarded it then pack200ed it, and the results are: 4.181 out.jar <--- after proguard 3.283 out.pack.gz <---- after pack200 so why not making more levels ?  PS2: Is the main character the PSY guy from Gangnam Style ??
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Apo
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Reply #7 - Posted
2012-12-05 14:27:01 » |
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At first.
Thanks for testing the game.
At the moment I use 7zip and JShrink. Pack200? I didn't know about that tool until now. OMG with that information I can make more level. (for all my 21 4k games this year *yeahhh*) I will make an editor too. So you can make and share levels if you want.
BIG, big, big thanks for the information.
The main character was planned as an 8-bit-agent but you are right ... he looks like PSY.
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teletubo
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Reply #8 - Posted
2012-12-05 14:36:20 » |
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Just export the jar in eclipse as out.jar, then use: 1
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5.791 out.jar --> 3.243 out.pack.gz  good luck
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Apo
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Reply #9 - Posted
2012-12-05 19:26:27 » |
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I programmed an editor. Make your own level and if you solve it the levelstring will be copied into clipboard. So when you want to make an own level, download the editor and paste your levelstring here if you want. I make my new levels with that editor too. =) €dit: If you want to load a level made by another user, copy it to the clipboard (press ctrl + c) und press 'L' ingame to load it. One level to test: 111111111116d11111111111161111111111111611111110110116111a1120110316b500660044001100001110000111000 011111111110000111111111100001111111111000000000000000000000000000000
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Games published by our own members! Check 'em out!
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ra4king
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Reply #10 - Posted
2012-12-05 20:03:12 » |
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OK seriously how are you so good at making levels for puzzle games? You've made so many puzzle games with awesome (and hard) levels that I'm amazed at your skill! 
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Apo
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Reply #11 - Posted
2012-12-13 14:30:57 » |
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Hi, I removed some collision bugs, added some levels (at the moment all in all the game has 15 levels), changed old levels and added a new tile: The iceblock. Touch the iceblock and after 2 seconds the block is gone. So now you have to think about where to go. So all in all ApoBeam4k is more fun now and a little bit harder.Next steps (because at the moment the game is only 3,49kb, thanks lovely pack200): - more levels - a new extra tile (do you have a wish or a suggestion? then please tell it) I hope you like it and big thanks for your feedback. =)
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PeterNicholson
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Reply #12 - Posted
2012-12-13 15:09:06 » |
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Verry addictave game. I was playing it 30 minuets. Some very orginal puzzels! 
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Riven
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Reply #13 - Posted
2012-12-17 14:57:13 » |
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5.791 out.jar --> 3.243 out.pack.gz  good luck Note that pack200 uses a crappy implementation of the GZ compressor. Uncompress it to out.pack, and recompress it with kzip, with buffer-size 96 to out.pack.zip, then strip the zip-headers and you end up with out.pack.gz, probably a few hundred bytes smaller than default GZ.
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings!
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teletubo
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Reply #14 - Posted
2012-12-17 15:40:14 » |
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5.791 out.jar --> 3.243 out.pack.gz  good luck Note that pack200 uses a crappy implementation of the GZ compressor. Uncompress it to out.pack, and recompress it with kzip, with buffer-size 96 to out.pack.zip, then strip the zip-headers and you end up with out.pack.gz, probably a few hundred bytes smaller than default GZ. Yes, that's what I'm doing right now. I'm doing the same steps as described here This is the bestest known solution, right ?
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Apo
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Reply #15 - Posted
2012-12-19 15:24:24 » |
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I made a new tileset. Do you like it more? Should I upload the new version or is the old version better? Thanks to HeroesGraveDev for the inspiration. =) 
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sproingie
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Reply #16 - Posted
2012-12-19 15:58:46 » |
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I would get rid of the light grey bricks and return a border to the dark ones. Maybe use a different, more subtle texture for the light grey background.
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Apo
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Reply #17 - Posted
2012-12-19 18:07:09 » |
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Thanks for the feedback. Is that better? 
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sproingie
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Reply #18 - Posted
2012-12-19 19:45:00 » |
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That looks much better 
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Apo
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Reply #19 - Posted
2012-12-20 17:05:48 » |
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I updated ApoBeam4k on Java4k with the new look. I hope you like it.
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Morre
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Reply #20 - Posted
2012-12-21 17:55:18 » |
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Tried it, played till level 10 or so, then I unfortunately had to run. I think it was a lot of fun though - neat concept  Have you tried using letters instead of numbers for the portals? That way you can have them closer together and not distributed over the entire length of the keyboard. Might make more sense for normal QWERTY keyboards, don't know about AZERTY and Dvorak and the like...
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Best Username Ever
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Reply #21 - Posted
2012-12-21 18:08:19 » |
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I used the number pad... Except for one level where I had to cheat to get the timing right and used both sets of number keys.
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Morre
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Reply #22 - Posted
2012-12-21 18:09:16 » |
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Oh. Clever... I didn't think of that 
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Best Username Ever
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Reply #23 - Posted
2012-12-21 18:40:58 » |
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It was level 14. I just beat it using one set of keys in four tries. I don't know if the level was made easier or what, but it was harder to time before. 
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PeterNicholson
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Reply #24 - Posted
2012-12-21 19:14:28 » |
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The player texture is like HeroGraveDev`s form Guardian! 
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luisoft
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Reply #25 - Posted
2013-03-03 19:10:03 » |
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Trying it right now and it's working for me under Ubuntu Linux and Chrome browser. I press the number "1" and keep it pressed, the number highlights and nothing else happens. Am I missing something?
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Mike
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Reply #26 - Posted
2013-03-03 19:15:53 » |
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You need to hold down two numbers, so if you hold down 1 and 2 the player will teleport from 1 to 2 and from 2 to 1.
Mike
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Axeman
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Reply #27 - Posted
2013-03-03 21:26:01 » |
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Wow this is a great game! Great concept and a nice twist on the controls. A couple of levels in I got that feeling of satisfying annoyance only a good hard game can give.  Two thumbs up! 
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