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  Hard float ARM JVM coming!  (Read 1946 times)
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Offline princec

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« Posted 2012-12-04 19:41:39 »

Hurrah! Oracle are releasing an early access JDK built using hardfloat. This means finally high performance Java on Raspberry Pi is a proper reality!!

Also seeing as the Pi now comes with 512mb of RAM as standard for the same daft low price (and it also turns out that they generally overclock to 800MHz without any trouble too) it is definitely a winner.

Cas Smiley

Offline matheus23

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« Reply #1 - Posted 2012-12-04 19:49:41 »

Sonds really good... I've got a arduino uno SED edition Rev 1 lingering around here... 16 MHz isn't too much...

I guess I'll buy a raspberry pi someday Smiley

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Offline gouessej
« Reply #2 - Posted 2012-12-04 22:49:34 »

That's an excellent piece of news, JOGL 2.0 already supports Raspberry Pi  Wink It will be even better with hardfloat.

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Offline concerto49

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« Reply #3 - Posted 2012-12-04 22:51:34 »

Great. Oracle finally moving on to ARM. Its' the trend anywhere. I wonder what this will mean for Phones/Tablets. I bet JavaFX will be the main push here.

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Offline Jimmt
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« Reply #4 - Posted 2012-12-04 22:52:11 »

Damn it, I have to learn FX now Grin
Offline princec

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« Reply #5 - Posted 2012-12-04 23:01:54 »

I'll be going straight to OpenGLES and the video display; not going anywhere near X.

Cas Smiley

Offline gouessej
« Reply #6 - Posted 2012-12-04 23:13:18 »

Damn it, I have to learn FX now Grin
You can use a Java binding for OpenGL-ES and some other frameworks too, JavaFX is not mandatory.

Offline loom_weaver

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« Reply #7 - Posted 2012-12-05 05:50:26 »

Very sweet!  I have an older 256 MB Pi but this will be the kicker for me to write Java games that will run on that platform.
Offline deepthought
« Reply #8 - Posted 2012-12-06 18:15:56 »

well now it's better then the Via APC in my mind. Does Lwjgl work on the rPI?

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Offline theagentd
« Reply #9 - Posted 2012-12-06 18:57:32 »

So would it be possible to just add the LWJGL jars, bind the linux natives and fire it up with the OpenGLES create() version of Display.create()?

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Offline princec

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« Reply #10 - Posted 2012-12-06 19:44:09 »

A bit of twiddling will be required.

Namely wiring up LWJGL's Display and Keyboard/Mouse APIs to the RPi's libraries.

Cas Smiley

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