I've decided to implement slick as it has many features that Java2D lacks, and is simpler to use than straight up lwjgl. My issue is, I really only want to access it's Graphics and Geom utilities (at the moment). Using the Graphics class to draw is straight foward (drawing on a Canvas), but I do this to update the image:
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| graphics = buffer.getDrawGraphics(); graphics.drawImage (bi, 0, 0, null); |
here graphics is Java's Graphics class. Does anyone know how to do this using slick? Do I need to? Am I thinking about this wrong?