Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (405)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  LWJGL: Bufferutil.createbytebuffer() vs. ByteBuffer.allocatedirect()  (Read 1045 times)
0 Members and 1 Guest are viewing this topic.
Offline deepthought
« Posted 2012-12-01 17:15:49 »

Is there a difference? are there any reasons i should use one over the other?

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Online Riven
« League of Dukes »

JGO Overlord


Medals: 437
Projects: 4


Hand over your head.


« Reply #1 - Posted 2012-12-01 17:19:24 »

The difference is described in the javadocs.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Projects: Revenge of the Titans, Titan Attacks, Droid Assault, and Ultratron
Offline gouessej

JGO Ninja


Medals: 33
Projects: 1


TUER


« Reply #2 - Posted 2012-12-01 17:50:03 »

Riven is right, BufferUtils.createByteBuffer(int) does the same thing than ByteBuffer.allocateDirect() except that it sets its byte order to the native one of the platform. It probably does :
1  
ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder());

Games published by our own members! Check 'em out!
Play the free demo of Revenge of the Titans!
Offline deepthought
« Reply #3 - Posted 2012-12-01 18:06:12 »

so it doesn't return a bytebuffer that doesn't leak?

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Online Riven
« League of Dukes »

JGO Overlord


Medals: 437
Projects: 4


Hand over your head.


« Reply #4 - Posted 2012-12-01 18:07:35 »

It does return a bytebuffer that doesn't leak, simply because bytebuffers never leak. That'd be messy.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Projects: Revenge of the Titans, Titan Attacks, Droid Assault, and Ultratron
Offline gouessej

JGO Ninja


Medals: 33
Projects: 1


TUER


« Reply #5 - Posted 2012-12-01 18:32:53 »

so it doesn't return a bytebuffer that doesn't leak?
What do you mean? An undirected NIO buffer is allocated on the Java heap but a direct NIO buffer is allocated on the native heap. The former doesn't need any intervention of the programmer to be garbage collected whereas the latter may require some help, for example when you still have a lot of memory available in the Java heap but not in the native heap.

Offline deepthought
« Reply #6 - Posted 2012-12-02 04:06:54 »

so it doesn't return a bytebuffer that doesn't leak?
What do you mean? An undirected NIO buffer is allocated on the Java heap but a direct NIO buffer is allocated on the native heap. The former doesn't need any intervention of the programmer to be garbage collected whereas the latter may require some help, for example when you still have a lot of memory available in the Java heap but not in the native heap.

I was wondering if one returned by bufferutils gets helped along. How would I go about making one get rid of it's memory?

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Online Riven
« League of Dukes »

JGO Overlord


Medals: 437
Projects: 4


Hand over your head.


« Reply #7 - Posted 2012-12-02 04:09:55 »

Exactly the same as how you ensure a byte[n] gets eventually cleaned up.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Projects: Revenge of the Titans, Titan Attacks, Droid Assault, and Ultratron
Offline gouessej

JGO Ninja


Medals: 33
Projects: 1


TUER


« Reply #8 - Posted 2012-12-04 14:19:44 »

so it doesn't return a bytebuffer that doesn't leak?
What do you mean? An undirected NIO buffer is allocated on the Java heap but a direct NIO buffer is allocated on the native heap. The former doesn't need any intervention of the programmer to be garbage collected whereas the latter may require some help, for example when you still have a lot of memory available in the Java heap but not in the native heap.

I was wondering if one returned by bufferutils gets helped along. How would I go about making one get rid of it's memory?
Follow Riven's suggestion and if the JVM needs a kick in its ass, get the cleaner of your direct NIO buffer and call it but you must be absolutely sure that the VBO using it has been destroyed before.

Online Riven
« League of Dukes »

JGO Overlord


Medals: 437
Projects: 4


Hand over your head.


« Reply #9 - Posted 2012-12-04 15:20:36 »

User beware.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Projects: Revenge of the Titans, Titan Attacks, Droid Assault, and Ultratron
Pages: [1]
  ignore  |  Print  
 
 

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (60 views)
2013-05-17 21:29:12

alaslipknot (69 views)
2013-05-16 21:24:48

gouessej (99 views)
2013-05-16 00:53:38

gouessej (96 views)
2013-05-16 00:17:58

theagentd (107 views)
2013-05-15 15:01:13

theagentd (98 views)
2013-05-15 15:00:54

StreetDoggy (144 views)
2013-05-14 15:56:26

kutucuk (166 views)
2013-05-12 17:10:36

kutucuk (165 views)
2013-05-12 15:36:09

UnluckyDevil (175 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.087 seconds with 21 queries.