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  Open Source Metroid Fusion based Java game  (Read 3676 times)
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Offline erana

Junior Member


Medals: 1
Projects: 3



« Posted 2012-11-30 16:10:03 »

Hi,

I am working on a Metroid Fusion based game,
I implemented fall and collision detection + movement. The game
is hosted here : http://code.google.com/p/asteris/

Source code etc. Tarballs are here : http://code.google.com/p/asteris/downloads/list



Enjoy!
Offline gouessej
« Reply #1 - Posted 2012-11-30 18:02:13 »

Hi

Thank you for releasing the source code. There is no need to put .class files into the repository. Of course, as usual, I don't advise you to use copyrighted contents without the prior consent of the copyright owners even for non commercial projects, rather use free artworks under open licences or create your own ones.

Offline erana

Junior Member


Medals: 1
Projects: 3



« Reply #2 - Posted 2012-11-30 18:54:32 »

Hi

Thank you for releasing the source code. There is no need to put .class files into the repository. Of course, as usual, I don't advise you to use copyrighted contents without the prior consent of the copyright owners even for non commercial projects, rather use free artworks under open licences or create your own ones.

I've bought the full metroid fusion sprites from Nintendo BTW.
I will try to use as much open artwork as I can. The Samus (player character) graphics for example is copyrighted so you can play my game with it but unfortunately I cannot pay for all of you. The dimensions of the graphics files are however set in their respective filenames, e.g. player-left-40x40-1.png, see the pics/ directory.

Thanks for commenting.
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Offline Best Username Ever

Junior Member





« Reply #3 - Posted 2012-11-30 20:38:56 »

I've bought the full metroid fusion sprites from Nintendo BTW.
I will try to use as much open artwork as I can. The Samus (player character) graphics for example is copyrighted so you can play my game with it but unfortunately I cannot pay for all of you.

No you didn't. You are either lying or don't understand the copyright system. Exactly what license do you think the sprites are licensed to you under and through what process did you get them?
Offline erana

Junior Member


Medals: 1
Projects: 3



« Reply #4 - Posted 2012-11-30 21:52:29 »

Yes I did.
You send some emails, pay for it and that's it. Nobody can use the pics except me but you may play the game.
Offline erana

Junior Member


Medals: 1
Projects: 3



« Reply #5 - Posted 2012-11-30 21:55:39 »

Midi music is in with 1 song for level1XXX and there's gateway and level changing support.

Here is the latest tarball :
http://code.google.com/p/asteris/downloads/list

Enjoy
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 133
Projects: 4
Exp: 3 years



« Reply #6 - Posted 2012-12-01 00:48:44 »

Yes I did.
You send some emails, pay for it and that's it. Nobody can use the pics except me but you may play the game.
Just because you bought the art doesn't mean you can reproduce it for profit...it's like those candy bars that say "not labeled for individual sale"
Unless they SPECIFICALLY told you you could reuse it in your own product/resell it, you pretty much can't.
Offline SkyAphid
« Reply #7 - Posted 2012-12-04 01:29:42 »

Yes I did.
You send some emails, pay for it and that's it. Nobody can use the pics except me but you may play the game.
Oh gosh, I needed a good laugh. Thanks man.

“Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else.” ~Leonardo da Vinci
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