Java-Gaming.org Hi !
 Featured games (83) games approved by the League of Dukes Games in Showcase (581) Games in Android Showcase (163) games submitted by our members Games in WIP (632) games currently in development
 News: Read the Java Gaming Resources, or peek at the official Java tutorials
Pages: [1]
 ignore  |  Print
 Grid not aligned  (Read 649 times) 0 Members and 1 Guest are viewing this topic.
Reck

Senior Newbie

 « Posted 2012-11-30 10:56:57 »

My head is starting to hurt from trying to figure out why my grid renders as this:

I have this code to generate my grid from a two-dimensional array (currently just the upper 3 rows)
 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29 `        // Get the board tiles        Field[][] tiles = board.getTiles();        int distanceX = 0;        int distanceY = 0;        int currentRowTiles = 0;        for (int x=0; x < tiles.length ; x++) {            for (int y=0; y < tiles[x].length ; y++) {                                if (currentRowTiles == 16) {                    distanceX = 0;                    distanceY += 50;                    currentRowTiles = 0;                }                                                // Get current tile                Field tile = tiles[x][y];                int fieldX = tile.getX() + distanceX;                int fieldY = tile.getY() + distanceY;                                g.setColor(tile.getColor());                g.fillRect(fieldX, fieldY, 50, 50);                distanceX += 50;                currentRowTiles += 1;                                            }                    }`

I hope someone can help me out!
Regenuluz
 « Reply #1 - Posted 2012-11-30 12:25:21 »

I use something along the lines of:

 1  2  3  4  5  6  7 `for(int x = 0; x < tiles.length; x++) {    for(int y = 0; y < tiles[x].length; y++) {        int xpos = x * 50;        int ypos = y * 50;        g.fillRect(xpos, ypos, 50, 50);    }}`

Gjallar

JGO Coder

Medals: 16
Projects: 1

Follower of Nurgle

 « Reply #2 - Posted 2012-11-30 13:32:59 »

Where 50 is the width/height of the tiles
Reck

Senior Newbie

 « Reply #3 - Posted 2012-11-30 13:34:52 »

I use something along the lines of:

 1  2  3  4  5  6  7 `for(int x = 0; x < tiles.length; x++) {    for(int y = 0; y < tiles[x].length; y++) {        int xpos = x * 50;        int ypos = y * 50;        g.fillRect(xpos, ypos, 50, 50);    }}`

That worked out, thank you!
Regenuluz
 « Reply #4 - Posted 2012-11-30 13:46:12 »

Where 50 is the width/height of the tiles

Indeed.

That worked out, thank you!

No problem! Let me know if you're unsure of how it works its magic
Pages: [1]
 ignore  |  Print

You cannot reply to this message, because it is very, very old.

 theagentd (17 views) 2015-05-27 22:21:17 theagentd (22 views) 2015-05-27 22:21:08 CopyableCougar4 (17 views) 2015-05-27 19:24:50 MrMapcom (24 views) 2015-05-23 20:26:16 MrMapcom (32 views) 2015-05-23 20:23:34 Waterwolf (37 views) 2015-05-20 15:01:45 chrislo27 (44 views) 2015-05-20 03:42:21 BurntPizza (79 views) 2015-05-10 15:53:18 FrozenShade (63 views) 2015-05-07 09:11:21 TheLopais (227 views) 2015-05-06 13:36:48
 Spasi 26x Rayvolution 23x Riven 16x theagentd 15x Drenius 15x BurntPizza 15x ra4king 13x opiop65 12x EgonOlsen 11x princec 11x DavidBVal 11x Husk 11x KevinWorkman 10x scanevaro 8x orangepascal 8x kevglass 8x
 List of Learning Resources2015-05-05 10:20:32How to: JGO Wikiby Mac702015-02-17 20:56:162D Dynamic Lighting2015-01-01 20:25:42How do I start Java Game Development?by gouessej2014-12-27 19:41:21Resources for WIP gamesby kpars2014-12-18 10:26:14Understanding relations between setOrigin, setScale and setPosition in libGdx2014-10-09 22:35:00Definite guide to supporting multiple device resolutions on Android (2014)2014-10-02 22:36:02List of Learning Resources2014-08-16 10:40:00
 java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org