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 Grid not aligned  (Read 701 times) 0 Members and 1 Guest are viewing this topic.
Reck

Senior Newbie

 « Posted 2012-11-30 10:56:57 »

My head is starting to hurt from trying to figure out why my grid renders as this:

I have this code to generate my grid from a two-dimensional array (currently just the upper 3 rows)
 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29 `        // Get the board tiles        Field[][] tiles = board.getTiles();        int distanceX = 0;        int distanceY = 0;        int currentRowTiles = 0;        for (int x=0; x < tiles.length ; x++) {            for (int y=0; y < tiles[x].length ; y++) {                                if (currentRowTiles == 16) {                    distanceX = 0;                    distanceY += 50;                    currentRowTiles = 0;                }                                                // Get current tile                Field tile = tiles[x][y];                int fieldX = tile.getX() + distanceX;                int fieldY = tile.getY() + distanceY;                                g.setColor(tile.getColor());                g.fillRect(fieldX, fieldY, 50, 50);                distanceX += 50;                currentRowTiles += 1;                                            }                    }`

I hope someone can help me out!
Regenuluz
 « Reply #1 - Posted 2012-11-30 12:25:21 »

I use something along the lines of:

 1  2  3  4  5  6  7 `for(int x = 0; x < tiles.length; x++) {    for(int y = 0; y < tiles[x].length; y++) {        int xpos = x * 50;        int ypos = y * 50;        g.fillRect(xpos, ypos, 50, 50);    }}`

Gjallar

JGO Coder

Medals: 19
Projects: 1

Follower of Nurgle

 « Reply #2 - Posted 2012-11-30 13:32:59 »

Where 50 is the width/height of the tiles
Reck

Senior Newbie

 « Reply #3 - Posted 2012-11-30 13:34:52 »

I use something along the lines of:

 1  2  3  4  5  6  7 `for(int x = 0; x < tiles.length; x++) {    for(int y = 0; y < tiles[x].length; y++) {        int xpos = x * 50;        int ypos = y * 50;        g.fillRect(xpos, ypos, 50, 50);    }}`

That worked out, thank you!
Regenuluz
 « Reply #4 - Posted 2012-11-30 13:46:12 »

Where 50 is the width/height of the tiles

Indeed.

That worked out, thank you!

No problem! Let me know if you're unsure of how it works its magic
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