Java-Gaming.org Hi !
 Featured games (84) games approved by the League of Dukes Games in Showcase (565) Games in Android Showcase (151) games submitted by our members Games in WIP (606) games currently in development
 News: Read the Java Gaming Resources, or peek at the official Java tutorials
Pages: [1]
 ignore  |  Print
 Making a 2D grid in Slick2d  (Read 715 times) 0 Members and 1 Guest are viewing this topic.
Reck

Senior Newbie

 « Posted 2012-11-29 19:58:39 »

I'm trying to make a 2D grid to move on. It's going to be 10x10 and that will not change. When a player clicks a square in the grid, the player gets moved to that square. How can i accomplish this?

I currently have a working board, where the player can just move to any coordinates he wants. There is no squares to stick to :-)
RobinB

JGO Ninja

Medals: 44
Projects: 1
Exp: 3 years

Spacegame in progress

 « Reply #1 - Posted 2012-11-29 20:42:12 »

Just round the coordinates up to your grid size:

 1  2 `int x = xpos - (xpos % gridsize);int y = ypos - (ypos % gridsize);`
Reck

Senior Newbie

 « Reply #2 - Posted 2012-11-29 21:34:52 »

This did the trick
 1  2  3  4  5  6  7  8  9 `        Felt [][] board = new Felt[16][12];                for (int i=0; i < board.length ; i++) {            for (int j=0; j < board[i].length ; j++) {                int x = i;                int y = j;                board[i][j] = new Felt(x, y);            }        }`
 « Reply #3 - Posted 2012-11-30 04:57:06 »

Here is how I would optimize that code. I am not the most experienced so take my feedback lightly.

 1  2  3  4  5  6  7  8  9  10  11 ` // Assuming the board dimensions will never change during the game.private final byte boardWidth = 16;private final byte boardHeight = 12;      private Felt[][] board = new Felt[boardWidth][boardHeight];       for (int x = 0; x < boardWidth ; x++) {    for (int y = 0; y < boardHeight ; y++) {        board[x][y] = new Felt(x, y);    }}`

EDIT: Are you using standard Java2D, perhaps Slick2D or?
Pages: [1]
 ignore  |  Print

You cannot reply to this message, because it is very, very old.

 theagentd (13 views) 2015-03-27 23:08:20 wxwsk8er (54 views) 2015-03-20 15:39:46 Fairy Tailz (47 views) 2015-03-15 21:52:20 Olo (29 views) 2015-03-13 17:51:59 Olo (30 views) 2015-03-13 17:50:51 Olo (39 views) 2015-03-13 17:50:16 Olo (44 views) 2015-03-13 17:47:07 ClaasJG (57 views) 2015-03-10 11:36:42 ClaasJG (41 views) 2015-03-10 11:33:01 Pippogeek (50 views) 2015-03-05 14:36:23
 BurntPizza 21x LiquidNitrogen 21x basil_ 20x EgonOlsen 17x theagentd 16x KevinWorkman 16x Roquen 16x wessles 11x 65K 11x Varkas 10x Riven 10x princec 9x phu004 8x SHC 8x Ashedragon 8x Rayvolution 7x
 How to: JGO Wikiby Mac702015-02-17 20:56:162D Dynamic Lighting2015-01-01 20:25:42How do I start Java Game Development?by gouessej2014-12-27 19:41:21Resources for WIP gamesby kpars2014-12-18 10:26:14Understanding relations between setOrigin, setScale and setPosition in libGdx2014-10-09 22:35:00Definite guide to supporting multiple device resolutions on Android (2014)2014-10-02 22:36:02List of Learning Resources2014-08-16 10:40:00List of Learning Resources2014-08-05 19:33:27
 java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org