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  2D platformer (Boxman)  (Read 7609 times)
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Offline arttu

Senior Member


Medals: 3
Projects: 4



« Reply #30 - Posted 2013-07-21 20:30:19 »

I think I came up with a game play Idea. You could have some blocks be corrupt, and kill you when you touch them. And make some coins! It would totally be the new doodle jump idea!

Hmm, corrupted blocks/areas could be a good idea!
Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Loves games, loves coding; this is only logical.


« Reply #31 - Posted 2013-07-21 20:46:45 »

Why thank you!  Smiley

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline arttu

Senior Member


Medals: 3
Projects: 4



« Reply #32 - Posted 2014-01-12 15:47:37 »

Time for our yearly (or so it seems) update.

<a href="http://www.youtube.com/v/qREnofpJgW4?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/qREnofpJgW4?version=3&amp;hl=en_US&amp;start=</a>

I've started to add moving platforms to the game, for the second time. Jumping physics are custom made (box2d is used only for lights now), so there's a lot of things to do. I'm doing this kind of physics for the first time so it's kind of hard. On the other hand, the game is tile-based so it shouldn't be too hard.

Runs on Android quite fine, at least without the moving platforms that are not optimized yet.

We are also doing a level editor, so the levels will not be random generated.
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Offline arttu

Senior Member


Medals: 3
Projects: 4



« Reply #33 - Posted 2014-01-19 13:24:35 »

New stuff. Now the game zooms in when player wants to build or dig blocks. Video on my Google+ page:

https://plus.google.com/u/0/+ArttuViljakainen/posts/dSPCRiopVCk

I also added new on-screen controls and my friend made some new textures. A good weekend! Next weekend it's time for GGJ.

Btw, if someone would like to test the Android version, I could add them to alpha testing group - but right now the performance is not very good and for example Galaxy S3 Mini has some problems running the game.
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