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  Spine: 2D skeletal animation  (Read 56345 times)
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Offline Brainman

Senior Newbie


Medals: 1



« Reply #180 - Posted 2013-01-17 15:22:51 »

Tried 0.94. Now, on the second attempt (third for "open project" option or first if using "shift") the Swing dialog opens, but the app kinda freezes. It doesn't respond to mouse clicks or keyboard, so i have to close it via task manager every time.

When choosing "open project" option log file ends with sth like this:
Started.
256
157
Offline Nate

JGO Kernel


Medals: 129
Projects: 3
Exp: 14 years


Esoteric Software


« Reply #181 - Posted 2013-01-17 16:04:23 »

Often the Swing dialog is very slow on Windows, which is why we try not to use it. Have you tried waiting for a long time to see if it recovers?

Offline Brainman

Senior Newbie


Medals: 1



« Reply #182 - Posted 2013-01-17 17:01:13 »

Waited for 3 minutes. I don't think performance is an issue, as it opens up really quickly.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Nate

JGO Kernel


Medals: 129
Projects: 3
Exp: 14 years


Esoteric Software


« Reply #183 - Posted 2013-01-17 17:02:33 »

Very strange. It seems suspicious that it hangs both with the native file chooser and with Swing. I wonder if it is something on your computer? Maybe a mapped network drive or something is freaking out...

Offline Brainman

Senior Newbie


Medals: 1



« Reply #184 - Posted 2013-01-17 17:07:11 »

All other apps use native (and some use swing) dialog without any problems, so i doubt. Though i do have a hetwork drive, disconnecting it doesn't change anything.
Offline Brainman

Senior Newbie


Medals: 1



« Reply #185 - Posted 2013-01-17 17:17:47 »

Tried to record the process with Fraps and it hangs/stops when i click "browse" the second time. So it doesn't even record the appearing dialog.
<a href="http://www.youtube.com/v/nM_MC39ebcE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/nM_MC39ebcE?version=3&amp;hl=en_US&amp;start=</a>
Offline Nate

JGO Kernel


Medals: 129
Projects: 3
Exp: 14 years


Esoteric Software


« Reply #186 - Posted 2013-01-21 11:18:24 »

Sorry for the delay Brainman, been super busy. I wish I knew what was going on. Sad I could try using an AWT dialog instead of Swing. That should work if anything will. I will try to get to this soon, but unfortunately I won't have time to get to it today and tomorrow I'm moving to Denmark.

Offline Nate

JGO Kernel


Medals: 129
Projects: 3
Exp: 14 years


Esoteric Software


« Reply #187 - Posted 2013-01-21 11:22:29 »

We've finished the Kickstarter this weekend and we're waiting for approval. Woohoo! Cheesy It really was a ton of work and I'm glad it's behind us. The website is up and Spine is now available for purchase there at a discount. Keep in mind though that it will be available for an even bigger discount through the Kickstarter, if you are willing to wait 30 days for the Kickstarter to end before getting your license. Exciting times! Smiley

Offline Brainman

Senior Newbie


Medals: 1



« Reply #188 - Posted 2013-01-21 11:39:48 »

No problem, i won't be available until monday too. Good luck with Kickstarter!
Offline krasse
« Reply #189 - Posted 2013-01-21 14:11:35 »

The website looks really great!
A small comment: A bit confusing that the "Contact" and "Forum" header links switch places when you click on "Forum".

I wish you good luck with the Kickstarter!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Shiu

Junior Member


Medals: 2



« Reply #190 - Posted 2013-01-21 18:38:36 »

A small comment: A bit confusing that the "Contact" and "Forum" header links switch places when you click on "Forum".

Nate is a horrible person who changed the wordpress site, but didn't change the phpBB forum. For each switch between the two a kitten died. Nate think of the kittens!

But thanks a lot Smiley We sure hope it will be successful. Either way, we will be using it ourselves for sure.
Offline Magnesus

Senior Newbie





« Reply #191 - Posted 2013-01-24 13:00:59 »

Great news. I'll try it out next week, I'm just finishing jumping and movement in my platformer, so it's great time to add animations. Cool I'll try to also support you on kickstarter because the price is really nice. Smiley

PS. I see you also have UI animation in examples now... I wonder if it will be posibble to do a complex animation in Spine with several heroes walking on an animated background - I'm gonna be making such animation sooner or later (as a intro) or is it better to make parts in Spine and compile it in libGDX later?
Offline Nate

JGO Kernel


Medals: 129
Projects: 3
Exp: 14 years


Esoteric Software


« Reply #192 - Posted 2013-01-24 13:38:39 »

Sure, you can do a cutscene/intro with Spine. You can have multiple skeletons in the same project, which will make it easier to get everything synchronized. There is currently no way to control the draw order of the skeletons though, it would be nice if you could drag them in the tree to reorder, but alas we haven't gotten to that yet.

Offline Magnesus

Senior Newbie





« Reply #193 - Posted 2013-01-24 14:16:12 »

OK. Thanks. No hurry with this anyway, because I'll be making intro at the end (and probably first release will be without it).
Offline Nate

JGO Kernel


Medals: 129
Projects: 3
Exp: 14 years


Esoteric Software


« Reply #194 - Posted 2013-01-24 21:32:22 »

The Kickstarter is live! Woohoo! Smiley
http://www.kickstarter.com/projects/esotericsoftware/spine

Offline deathpat
« Reply #195 - Posted 2013-01-24 22:11:56 »


Nice ! I hope it will be successful Wink

work in progress : D A E D A L U S
Offline Shiu

Junior Member


Medals: 2



« Reply #196 - Posted 2013-01-24 22:16:07 »

Nice ! I hope it will be successful Wink

Thanks!

And to all the guys who helped us with the beta testing, you rock Smiley
Offline ClickerMonkey

JGO Coder


Medals: 20


Game Engineer


« Reply #197 - Posted 2013-01-25 01:28:46 »

(I apologize if this was asked already)

Can I write a plugin for my game engine to import Spine animations? (game engine hasn't been released yet)

Offline Nate

JGO Kernel


Medals: 129
Projects: 3
Exp: 14 years


Esoteric Software


« Reply #198 - Posted 2013-01-25 01:47:08 »

You can, though parts are a little tricky. I would suggest basing it off the libgdx runtime (or just using libgdx Wink ).

Offline ClickerMonkey

JGO Coder


Medals: 20


Game Engineer


« Reply #199 - Posted 2013-01-25 01:54:57 »

I would support your Kickstarter, but I want the full version now... sorry!

I'm sure it won't be that tricky, I have everything in my animation system that you can do in yours, I'll let you know how it goes.

Offline Nate

JGO Kernel


Medals: 129
Projects: 3
Exp: 14 years


Esoteric Software


« Reply #200 - Posted 2013-01-25 02:05:44 »

Fair enough, that is why we provide the full version for sale now, even though it is slightly counterproductive to the Kickstarter. Smiley

Offline ClickerMonkey

JGO Coder


Medals: 20


Game Engineer


« Reply #201 - Posted 2013-01-25 02:13:16 »

The JSON format works perfectly with my JSON parser, pretty nice. Do you have the binary format documented anywhere? (sorry if this question was already asked).

Offline Nate

JGO Kernel


Medals: 129
Projects: 3
Exp: 14 years


Esoteric Software


« Reply #202 - Posted 2013-01-25 02:15:42 »

No, the binary format isn't documented unfortunately. We've been focusing on finishing the tool and official runtimes are the priority, as we saw what happened with community runtimes for Spriter (a mess).

Offline chrismweb

Junior Member


Medals: 1
Projects: 2



« Reply #203 - Posted 2013-01-26 05:46:34 »

Hey Nate,

I downloaded the trial, since I saw the post on BadLogic, but having trouble finding something.

I am looking at the powerup example, and I can see the stars changing alpha/ "slot color"- but see no way of setting a key value for it.
How do you set/change it?


Also, is the only method of moving around "the camera" just zooming in and out at different points, or is there also some way to drag around on the screen (like middle mouse button in 3ds max)?

Thanks, looks cool! Sucks to have to wait a month to see how it works in LiBGDX(for the kickstarter to end), but I have a project I was using flash to animate then import as XML into the game, so curious to try out this!

(also small bug- if you double click on the title when using it on my second monitor to make it full screen, it appears to take on the main monitors height resolution, and cuts off the bottom of the window. But if instead you click on the box/full screen icon, it works maximizes full screen correctly)
Offline Shiu

Junior Member


Medals: 2



« Reply #204 - Posted 2013-01-26 06:46:42 »

You can set the key for animating the slot color if you select the slot and click the key button in the properties pane below the tree.
To move around the camera, just hold down right mouse button and drag the mouse.
We haven't had a chance to do too much Multi-monitor testing, but it is something we will look into.

Glad you like it, we wanted to allow people to support it on Kickstarter and be able to download the full version instantly from our website with a discount, unfortunately this was not possible since we don't get the emails of backers before the Kickstarter ends. You can however already buy the full version on our site, just keep in mind that runtimes aren't completely done yet.
Offline chrismweb

Junior Member


Medals: 1
Projects: 2



« Reply #205 - Posted 2013-01-26 10:20:40 »

Ah, ok thanks, yeah now I see- you have to select the 2nd lowest object in the hierarchy, then click the colored area underneath, select a color, then click on the key to set it for that "frame".

One other bug- when I click on the text for the color (RGBA), all work for changing the value except 'A'. The only way to change it is using the left alpha slider, but all the other channels can be set with the text box.

Thanks for working on this!

Flash IDE crashes constantly, so this will definitely save some time Wink

Glad you guys found some way to get paid for a tool- I am also using Nate's Kyronet (and although hard to find), I wouldn't be doing any kind of networking yet without it.
Offline krasse
« Reply #206 - Posted 2013-01-26 11:03:37 »

60% funding after just 2 days, looks really promising Cheesy

Offline Nate

JGO Kernel


Medals: 129
Projects: 3
Exp: 14 years


Esoteric Software


« Reply #207 - Posted 2013-01-28 12:18:51 »

Brainman, I believe the problem you had with the file dialog is fixed. Could you try again? Smiley

chrismweb, I fixed some things with the color dialog. Maybe your issue is fixed?

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 6
Exp: 8 years



« Reply #208 - Posted 2013-01-28 12:21:55 »

Quote
$11,673
pledged of $12,000 goal

and still 26 days to go? We've got a winner here....

Offline cheatsguy

Junior Member


Medals: 3


Gamer turned Pixel Artist turned Programmer


« Reply #209 - Posted 2013-01-28 17:11:25 »

Passed your goal! Congratulations, Nate!

Busy between school, work, life, games, programming and general screwing around.
If you'd like some pixel art for your game, send me a PM, i'll see what I can do.
Current project: http://elementalwarblog.wordpress.com/
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