Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (526)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (593)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Github's gameoff - Libgdx's HTML5 Exporter (ONLY) Volunteer Seek  (Read 3709 times)
0 Members and 1 Guest are viewing this topic.
Offline ReBirth
« Posted 2012-11-26 01:16:23 »

If you have a working setup to export as html5 (eclipse+gwt+libgdx 0.9.6) and free time around 29-30 Nov* please DM me. You just need to import my project, export it to html5, and I'll do the rest.

It's for git-gameoff, so if I win you may get some Apple credits too.

*) I'm on tight time now Grin

Online Riven
« League of Dukes »

« JGO Overlord »


Medals: 834
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1 - Posted 2012-11-26 01:19:59 »

You might want to clearify your topic title, because it's way off.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline ReBirth
« Reply #2 - Posted 2012-11-26 01:21:46 »

You right, sorry I'm on panic Grin

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ra4king

JGO Kernel


Medals: 355
Projects: 3
Exp: 5 years


I'm the King!


« Reply #3 - Posted 2012-11-26 06:11:35 »

You two edit your reply's titles to "Re: <original title>" so future replies are properly titled.

Offline badlogicgames

« JGO Bitwise Duke »


Medals: 71
Projects: 2



« Reply #4 - Posted 2012-11-26 22:01:21 »

Why would you need someone to export your Libgdx game to Javascript? The setup app will create all necessary projects for you. If you don't do anything to fancy (reflection, GLES 1.x, file writting), you shouldn't have any problem at all. Just install the Google Web Toolkit in Eclipse, create the projects with the setup ui, and away you go.

http://www.badlogicgames.com - musings on Android and Java game development
Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #5 - Posted 2012-11-26 22:09:08 »

If you have a working setup to export as html5 (eclipse+gwt+libgdx 0.9.6) and free time around 29-30 Nov* please DM me. You just need to import my project, export it to html5, and I'll do the rest.

It's for git-gameoff, so if I win you may get some Apple credits too.

*) I'm on tight time now Grin

as badlogic pointed out, its quite easy to setup to do this. using the included "gdx-setup-ui.jar" which is what I think everyone should be using to 'start' their projects anyways. It takes care of a lot of the minor nuances that can easily be avoided.


However, if its very time critical, and for whatever reason you don't have the time to do the above. I have everything set up and functioning now if you'd need a 1-time export on the given date. I will gladly help do it for you, just let me know. I wasn't sure what a DM is, so I just am posting here instead Smiley


"Experience is what you get when you did not get what you wanted"
Offline philfrei
« Reply #6 - Posted 2012-11-26 23:52:53 »

DM - Direct Message. You can click on ReBirth's name and send him a message.

"It's after the end of the world! Don't you know that yet?"
Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #7 - Posted 2012-11-27 00:55:22 »

DM - Direct Message. You can click on ReBirth's name and send him a message.

Ah okay, I've always referred to them as PMs for personal message or private message. I've never seen/heard them referred to as DMs before now Smiley Thanks for the clarify

"Experience is what you get when you did not get what you wanted"
Offline ReBirth
« Reply #8 - Posted 2012-11-27 02:07:58 »

I should mention on first post that I have been evolved enough to understand how to use the setup and read tutorials Grin But...

as badlogic pointed out, its quite easy to setup to do this. using the included "gdx-setup-ui.jar" which is what I think everyone should be using to 'start' their projects anyways. It takes care of a lot of the minor nuances that can easily be avoided.

Why would you need someone to export your Libgdx game to Javascript? The setup app will create all necessary projects for you. If you don't do anything to fancy (reflection, GLES 1.x, file writting), you shouldn't have any problem at all. Just install the Google Web Toolkit in Eclipse, create the projects with the setup ui, and away you go.
That's the problem: [forum] [JGO]. I sent a message to you about 2 weeks ago about this.

So yes what I need is what namrog said, do the export to for me. It's the first time I try to use libgdx's html5 feature and I dont have another computer*. Sorry I was confused between twitter's message (DM).

Offline Cero
« Reply #9 - Posted 2012-11-27 02:56:19 »

I can at least confirm that it was hard for me to export to HTML5
had to make new projects with the setup tool, put everything from my project in there, export, fix errors, export, try to get it to work
in the end I got it to work, but it was HORRIBLY slow there seem to be MAJOR problems in opera (confirmed by using the gdx html5 tests), so I never tried again

shame since good html 5 games, like the cut the rope html 5 version are very nice, I would like to have that

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (73 views)
2014-11-26 15:22:04

toopeicgaming1999 (62 views)
2014-11-26 15:20:36

toopeicgaming1999 (15 views)
2014-11-26 15:20:08

SHC (29 views)
2014-11-25 12:00:59

SHC (27 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (27 views)
2014-11-24 19:59:16

trollwarrior1 (40 views)
2014-11-22 12:13:56

xFryIx (78 views)
2014-11-13 12:34:49

digdugdiggy (56 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!